コード例 #1
0
ファイル: MainGame.cs プロジェクト: thakgit/StiLib
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            base.Initialize();

            frameinfo = new FrameInfo();
            text      = new Text(GraphicsDevice, Services, "Content", "Arial");
            model     = new SLModel(GraphicsDevice, Services, "Content", "earth");
            model.Para.BasePara.space           = 200;
            model.Para.BasePara.speed3D         = Vector3.Backward * 3f;
            model.Para.BasePara.rotationspeed3D = Vector3.UnitY * 0.3f;
            model.ProjectionType         = ProjectionType.Perspective;
            model.globalCamera.Position  = Vector3.UnitZ * 200;
            model.globalCamera.NearPlane = 1.0f;
            model.globalCamera.FarPlane  = 1000f;

            audio         = new SLAudio(SLConfig["content"] + "StiLib", SLConfig["content"] + "SLMWB", SLConfig["content"] + "SLSWB", SLConfig["content"] + "SLSB");
            audiolistener = new AudioListener()
            {
                Forward  = model.globalCamera.Direction,
                Position = model.globalCamera.Position,
                Up       = model.globalCamera.Up,
                Velocity = Vector3.Zero
            };
            audio.Listeners.Add(audiolistener);
            audioemitter = new AudioEmitter()
            {
                DopplerScale = 1.0f,
                Forward      = Vector3.Forward,
                Position     = model.BasePara.center,
                Up           = Vector3.Up,
                Velocity     = model.BasePara.speed3D
            };
            //audio.Update();
            audio.Play("Buzz", audioemitter);
        }
コード例 #2
0
ファイル: Main.cs プロジェクト: thakgit/StiLib
        protected override void Initialize()
        {
            logger    = new SLLogger();
            frameinfo = new FrameInfo();
            audio     = new SLAudio(SLConfig["content"] + "StiLib", SLConfig["content"] + "SLMWB", SLConfig["content"] + "SLSWB", SLConfig["content"] + "SLSB");
            audio.Update();
            audio.StartBgMusic("BgMusic");

            BarPara bpara = BarPara.Default;

            bpara.width              = 4.0f;
            bpara.height             = 1.0f;
            bpara.BasePara.direction = 0.0f;
            bpara.BasePara.speed     = 10.0f;
            bpara.BasePara.space     = 10.0f;
            bpara.BasePara.center    = new Vector3(-2.0f, -2.0f, 0.0f);
            bpara.BasePara.color     = Color.SeaGreen;
            bar = new Bar(GraphicsDevice, SLConfig, bpara);

            GratingPara gpara = GratingPara.Default;

            gpara.shape             = Shape.Circle;
            gpara.gratingtype       = GratingType.Sinusoidal;
            gpara.BasePara.center   = new Vector3(2.0f, 2.0f, 0.0f);
            gpara.lhcolor           = Color.OrangeRed;
            gpara.rlcolor           = new Color(0f, 1f, 0f, 1f);
            gpara.BasePara.diameter = 7.0f;
            gpara.sf        = 0.5f;
            gpara.contrast  = 0.8f;
            gpara.luminance = 0.3f;
            gpara.maskpara.BasePara.diameter = 1.2f;
            grating = new Grating(GraphicsDevice, Services, "Content", gpara);

            text  = new Text(GraphicsDevice, Services, "Content", "Arial");
            model = new SLModel(GraphicsDevice, Services, "Content", "earth");

            cross = new Primitive(GraphicsDevice, PrimitivePara.Cross(3f, Color.Green, 4 * Vector3.UnitX));
            arrow = new Primitive(GraphicsDevice, PrimitivePara.Arrow(4f, Color.Red, -4 * Vector3.UnitX, 60f, 1f));

            model.Para.BasePara.rotationspeed3D = Vector3.UnitY;
            model.ProjectionType         = ProjectionType.Perspective;
            model.globalCamera.NearPlane = 0.1f;

            timer = new SLTimer();
            timer.Start();
        }
コード例 #3
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            base.Initialize();

            audio = new SLAudio(SLConfig["content"] + "StiLib", SLConfig["content"] + "SLMWB", SLConfig["content"] + "SLSWB", SLConfig["content"] + "SLSB");
            audio.Update();
            audio.StartBgMusic("BgMusic");

            frameinfo = new FrameInfo();
            text      = new Text(GraphicsDevice, Services, "Content", "Arial");
            model     = new SLModel(GraphicsDevice, Services, "Content", "earth");
            model.Para.BasePara.space           = 10;
            model.Para.BasePara.rotationspeed3D = Vector3.UnitY;
            model.ProjectionType        = ProjectionType.Perspective;
            model.globalCamera.Position = Vector3.UnitZ * 20;

            CollectionPara cpara = CollectionPara.Default;

            cpara.BasePara.center  = Vector3.Zero;
            cpara.CollectionCenter = new Vector3(2f, 3f, 0.0f);
            cpara.CollectionSpeed  = new Vector3(0.02f, 0.03f, 0.0f);
            vsc = new VSCollection <SLModel>(10, GraphicsDevice, model, cpara);
        }
コード例 #4
0
        protected override void Initialize()
        {
            logger    = new SLLogger();
            frameinfo = new FrameInfo();
            audio     = new SLAudio(SLConfig["content"] + "StiLib", SLConfig["content"] + "SLMWB", SLConfig["content"] + "SLSWB", SLConfig["content"] + "SLSB");
            audio.Update();
            audio.StartBgMusic("BgMusic");

            BarPara bpara = BarPara.Default;

            bpara.width              = 4.0f;
            bpara.height             = 1.0f;
            bpara.BasePara.direction = 0.0f;
            bpara.BasePara.speed     = 10.0f;
            bpara.BasePara.space     = 10.0f;
            bpara.BasePara.center    = new Vector3(-2.0f, -2.0f, 0.0f);
            bpara.BasePara.color     = Color.SeaGreen;
            bar = new Bar(GraphicsDevice, SLConfig, bpara);

            GratingPara gpara = GratingPara.Default;

            gpara.shape             = Shape.Circle;
            gpara.gratingtype       = GratingType.Sinusoidal;
            gpara.BasePara.center   = new Vector3(2.0f, 2.0f, 0.0f);
            gpara.lhcolor           = Color.OrangeRed;
            gpara.rlcolor           = new Color(0f, 1f, 0f, 1f);
            gpara.BasePara.diameter = 7.0f;
            gpara.sf        = 0.5f;
            gpara.contrast  = 0.8f;
            gpara.luminance = 0.3f;
            gpara.maskpara.BasePara.diameter = 1.2f;
            grating = new Grating(GraphicsDevice, Services, "Content", gpara);

            text  = new Text(GraphicsDevice, Services, "Content", "Arial");
            image = new Image(GraphicsDevice, Services, "Content", "Turtle");
            quad  = new SLQuad(GraphicsDevice, Services, "Content", "StiLib_Logo");
            model = new SLModel(GraphicsDevice, Services, "Content", "earth");
            video = new SLVideo(GraphicsDevice, Services, "Content", "Butterfly");

            point        = new Primitive(GraphicsDevice, PrimitivePara.Default);
            circle       = new Primitive(GraphicsDevice, PrimitivePara.Circle(5f, Color.Azure, false));
            disk         = new Primitive(GraphicsDevice, PrimitivePara.Circle(0.3f, Color.DarkBlue, 4 * Vector3.UnitY, Color.DarkBlue, 100, true));
            cross        = new Primitive(GraphicsDevice, PrimitivePara.Cross(3f, Color.Green, 4 * Vector3.UnitX));
            arrow        = new Primitive(GraphicsDevice, PrimitivePara.Arrow(4f, Color.Red, -4 * Vector3.UnitX, 60f, 1f));
            radialcircle = new Primitive(GraphicsDevice, PrimitivePara.Circle(5f, new Color(0f, 0f, 0f, 0.5f), Vector3.Zero, new Color(0f, 0f, 0f, 0.0f), 100, true));
            gaussian     = new Primitive(GraphicsDevice, PrimitivePara.Gaussian(10, 1.5f, Color.Gray, Vector3.Zero));

            disk.Para.BasePara.space            = 10;
            model.Para.BasePara.rotationspeed3D = Vector3.UnitY;
            model.ProjectionType = ProjectionType.Perspective;
            //model.globalCamera.NearPlane = 0.1f;

            CollectionPara cpara = CollectionPara.Default;

            cpara.BasePara.center  = Vector3.UnitX * 5;
            cpara.CollectionCenter = new Vector3(2f, 3f, 0.0f);
            cpara.CollectionSpeed  = new Vector3(0.02f, 0.03f, 0.0f);
            vsc = new VSCollection <Primitive>(50, GraphicsDevice, cross, cpara);
            //vscp = new vscPrimitive(100, GraphicsDevice, disk, Services, "Content",cpara);

            timer = new SLTimer();
            timer.Start();
        }