// Use this for initialization void Start() { _controller = new SIHJR_PVFS_Controller (); _visualController = new SIHJR_PVFS_VisualController (_visualObject); _controller.setGridBoundary (_boundary); _controller.setVisualController (_visualController); _controller.addBody (_body); _spawnNext = _startTime; //initialSpawn int countTo = 10; Debug.Log ("c: " + ((0 - countTo/2f) / countTo * 2)); for (int i = 0; i < countTo; i++) { for (int j = 0; j < countTo; j++) { spawnNewParticle((i - countTo/2f) / countTo, (j - countTo/2f) / countTo); //spawnNewParticle(0f, 0f); } } }
public void setVisualController(SIHJR_PVFS_VisualController visC) { _visualController = visC; }