コード例 #1
0
ファイル: SetIOSSDK.cs プロジェクト: Ivan12581/SDKDome
        /// <summary>
        /// 把SDK信息写入配置文件
        /// </summary>
        private void SetSDKInfo(JObject sdkParams, SDKType sdkType)
        {
            if (sdkParams == null)
            {
                return;
            }
            int    gameId       = sdkParams.Value <int>("GameId");
            string appKey       = sdkParams.Value <string>("AppKey");
            string payKey       = sdkParams.Value <string>("PayKey");
            int    appID        = sdkParams.Value <int>("AppId");
            int    cchID        = sdkParams.Value <int>("CchId");
            int    mdID         = sdkParams.Value <int>("MdId");
            string AppleAppleID = sdkParams.Value <string>("AppleAppleID");
            // 保存到包内配置
            SDKParams pakageSDKParams = AssetDatabase.LoadAssetAtPath <SDKParams>("Assets/Resources/SDKParams.asset");

            pakageSDKParams.SDKType    = sdkType;
            pakageSDKParams.GameId     = gameId;
            pakageSDKParams.AppKey     = appKey;
            pakageSDKParams.PayKey     = payKey;
            pakageSDKParams.AppId      = appID;
            pakageSDKParams.CchId      = cchID;
            pakageSDKParams.MdId       = mdID;
            pakageSDKParams.AppleAppId = AppleAppleID;
            EditorUtility.SetDirty(pakageSDKParams);
            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();
        }
コード例 #2
0
ファイル: SetIOSSDK.cs プロジェクト: Ivan12581/SDKDome
 /// <summary>
 /// 把SDK文件放入iOS文件夹
 /// </summary>
 private void SetSDKFolder(SDKType sdkType)
 {
     // 其他SDK设置为不导入
     SetAndroidPluginImport(pluginSavePath, false);
     // 复制要打包的SDK文件
     CopyFolder(pluginSavePath + $"IOS{sdkType.ToString()}", pluginIOSPath);
     // 包内SDK导入
     SetAndroidPluginImport(pluginIOSPath, true);
 }
コード例 #3
0
        /// <summary>
        /// 把SDK文件放入Android文件夹
        /// </summary>
        private void SetSDKFolder(SDKType sdkType)
        {
            // 其他SDK设置为不导入
            SetAndroidPluginImport(pluginSavePath, false);

            if (sdkType == SDKType.None)
            {
                return;
            }
            // 复制要打包的SDK文件
            CopyFolder(pluginSavePath + $"Android{sdkType.ToString()}", pluginAndroidPath);
            // 包内SDK导入
            SetAndroidPluginImport(pluginAndroidPath, true);
        }
コード例 #4
0
ファイル: ImportSDKWindow.cs プロジェクト: RoOoOom/Assets
    /// <summary>
    /// 清理传入的平台之外的其他平台的SDK
    /// </summary>
    /// <param name="sdkType"></param>
    public void ClearOtherSDK(SDKType sdkType)
    {
        string rootPath = Path.Combine(Application.dataPath, SetDirectory);

        foreach (SDKType t in Enum.GetValues(typeof(SDKType)))
        {
            if (t != sdkType)
            {
                string dicPath = t.ToString();
                if (Directory.Exists(Path.Combine(rootPath, dicPath)))
                {
                    DeleteDir(dicPath);
                }
            }
        }
    }
コード例 #5
0
ファイル: ImportSDKWindow.cs プロジェクト: RoOoOom/Assets
    public void CopySourceByType(SDKType sdkType)
    {
        Debug.Log(m_path);

        string setPath     = Path.Combine(m_path, sdkType.ToString());
        string sdkPath     = Path.Combine(setPath, sdkDirectory);
        string picPath     = Path.Combine(setPath, pictureDirectory);
        string copePath    = Path.Combine(setPath, copeDirecotry);
        string destPath    = Path.Combine(Application.dataPath, SetDirectory);
        string replacePath = Application.dataPath.Replace("Assets", "ReplaceXCode");

        if (!Directory.Exists(sdkPath))
        {
            Debug.LogWarning("sdk目录不存在");
            return;
        }

        //ClearOtherSDK(sdkType);
        try
        {
            if (Directory.Exists(destPath))
            {
                DeleteDirByPath(destPath);
                Debug.Log("testdelete");
            }
            else
            {
                Debug.Log("testcreate");
                Directory.CreateDirectory(destPath);
                AssetDatabase.Refresh();
            }

            CopyFolderTo(sdkPath, destPath, "sdk资源");

            CopyFolderTo(copePath, replacePath, "");

            InsteadPiacture(picPath);

            AssetDatabase.Refresh();
        }
        catch (Exception e)
        {
            Debug.LogError(e.Message);
            return;
        }
    }
コード例 #6
0
ファイル: SDKManager.cs プロジェクト: yclooc/MyUnityFrameWork
        /// <summary>
        /// 额外初始化,SDKName == null时初始化全体
        /// </summary>
        public static void ExtraInit(SDKType type, string sdkName = null, string tag = null)
        {
            if (sdkName != null)
            {
                switch (type)
                {
                case SDKType.AD:
                    GetADService(sdkName).ExtraInit(tag); break;

                case SDKType.Log:
                    GetLogService(sdkName).ExtraInit(tag); break;

                case SDKType.Login:
                    GetLoginService(sdkName).ExtraInit(tag); break;

                case SDKType.Other:
                    GetOtherService(sdkName).ExtraInit(tag); break;

                case SDKType.Pay:
                    GetPayService(sdkName).ExtraInit(tag); break;
                }
            }
            else
            {
                switch (type)
                {
                case SDKType.AD:
                    AllExtraInit(s_ADServiceList, tag); break;

                case SDKType.Log:
                    AllExtraInit(s_logServiceList, tag); break;

                case SDKType.Login:
                    AllExtraInit(s_loginServiceList, tag); break;

                case SDKType.Other:
                    AllExtraInit(s_otherServiceList, tag); break;

                case SDKType.Pay:
                    AllExtraInit(s_payServiceList, tag); break;
                }
            }
        }
コード例 #7
0
        //安装sdk
        public void SetupSDK(SDKType sdkType)
        {
            string backupPath            = ModuleConst.GetSDKBackupPath(sdkType);
            string setupPath             = ModuleConst.GetSDKPath(sdkType);
            string pluginPathBeforeSetup = Path.Combine(setupPath, PathConfig.PluginsFolderName);

            if (Directory.Exists(setupPath))
            {
                Debug.logger.LogError("SDK Setup Error", "You has setup the " + sdkType.ToString() + " SDK");
                return;
            }

            PathEx.MakeDirectoryExist(setupPath);
            DirectoryEx.DirectoryCopy(backupPath, setupPath, true);
            //安装Plugin
            if (Directory.Exists(pluginPathBeforeSetup))
            {
                Directory.Move(pluginPathBeforeSetup, PathConfig.pluginPath);
            }
        }
コード例 #8
0
        private void ShowSDKSetup(MODULE_SYMBOL symbol)
        {
            if (!ModuleConst.NeedSDKDict.ContainsKey(symbol) || isImportDict[symbol] == false)
            {
                return;
            }

            SDKType sdkType  = ModuleConst.NeedSDKDict[symbol];
            bool    hasSetup = sdkManager.HasSetuped(sdkType);

            if (hasSetup)
            {
                GUILayout.Label("SDK:" + sdkType.ToString() +
                                " has setuped", GUIHelper.MakeHeader(30), GUILayout.Width(200));
            }
            else
            {
                if (!ModuleControl.isDevelopMode)
                {
                    if (GUILayout.Button("Need Setup", GUILayout.Width(100)))
                    {
                        if (EditorUtility.DisplayDialog("Setup SDK",
                                                        "Do you want to setup " + sdkType.ToString() + " ?"
                                                        , "OK", "NO"))
                        {
                            sdkManager.SetupSDK(sdkType);
                        }
                    }
                }
                else
                {
                    GUILayout.Label("SDK:" + sdkType.ToString() +
                                    " no setuped", GUIHelper.MakeHeader(30), GUILayout.Width(200));
                }
            }
        }
コード例 #9
0
        //是否已经安装SDK
        public bool HasSetuped(SDKType sdkType)
        {
            string setupPath = ModuleConst.GetSDKPath(sdkType);

            return(Directory.Exists(setupPath));
        }
コード例 #10
0
 /**
  * Adds a parameter to the calling convention.  This should be called in normal ascending order.
  *
  * @param type          Data type to convert to/from.
  * @param pass          How the data is passed in C++.
  * @param decflags      Flags on decoding from the plugin to C++.
  * @param encflags      Flags on encoding from C++ to the plugin.
  */
 public static void PrepSDKCall_AddParameter(SDKType type, SDKPassMethod pass, int decflags = 0, int encflags = 0)
 {
     throw new NotImplementedException();
 }
コード例 #11
0
 /**
  * Sets the return information of an SDK call.  Do not call this if there is no return data.
  * This must be called if there is a return value (i.e. it is not necessarily safe to ignore
  * the data).
  *
  * @param type          Data type to convert to/from.
  * @param pass          How the data is passed in C++.
  * @param decflags      Flags on decoding from the plugin to C++.
  * @param encflags      Flags on encoding from C++ to the plugin.
  */
 public static void PrepSDKCall_SetReturnInfo(SDKType type, SDKPassMethod pass, int decflags = 0, int encflags = 0)
 {
     throw new NotImplementedException();
 }
コード例 #12
0
        /// <summary>
        /// 把SDK信息写入配置文件
        /// </summary>
        private void SetSDKInfo(SDKType sdkType, JObject sdkParams)
        {
            if (sdkParams == null)
            {
                return;
            }
            int    gameId       = sdkParams.Value <int>("GameId");
            string appKey       = sdkParams.Value <string>("AppKey");
            string payKey       = sdkParams.Value <string>("PayKey");
            int    appID        = sdkParams.Value <int>("AppId");
            int    cchID        = sdkParams.Value <int>("CchId");
            int    mdID         = sdkParams.Value <int>("MdId");
            string AppleAppleID = sdkParams.Value <string>("AppleAppleID");
            // 保存到包内配置
            SDKParams pakageSDKParams = AssetDatabase.LoadAssetAtPath <SDKParams>("Assets/Resources/SDKParams.asset");

            pakageSDKParams.SDKType    = sdkType;
            pakageSDKParams.GameId     = gameId;
            pakageSDKParams.AppKey     = appKey;
            pakageSDKParams.PayKey     = payKey;
            pakageSDKParams.AppId      = appID;
            pakageSDKParams.CchId      = cchID;
            pakageSDKParams.MdId       = mdID;
            pakageSDKParams.AppleAppId = AppleAppleID;
            EditorUtility.SetDirty(pakageSDKParams);
            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();
            // SDK信息写入Android配置文件
            string filePath       = "";
            string debugParamName = "";
            string debugValue     = "";

            switch (sdkType)
            {
            case SDKType.None:
                return;

            case SDKType.Native:
                filePath       = $"{pluginAndroidPath}/assets/sjoys_app.ini";
                debugParamName = "debug";
                debugValue     = option.ReleaseLevel == ReleaseLevel.Alpha ? "1" : "0";
                break;

            case SDKType.NativeChukai:
                filePath       = $"{pluginAndroidPath}/assets/sdk_config.ini";
                debugParamName = "loggerSwitch";
                debugValue     = option.ReleaseLevel == ReleaseLevel.Alpha ? "1" : "0";
                break;

            case SDKType.Oversea:
                filePath       = $"{pluginAndroidPath}/assets/rsdk/rastar_na_config.ini";
                debugParamName = "Debug_Switch";
                debugValue     = option.ReleaseLevel == ReleaseLevel.Alpha ? "true" : "false";
                break;

            case SDKType.CeliaOversea:
                AssetDatabase.Refresh();
                return;
            }
            File.AppendAllText(filePath, $"\r\n\r\napp_id={appID}\r\n\r\ncch_id={cchID}\r\n\r\nmd_id={mdID}\r\n\r\napp_key={appKey}\r\n\r\n{debugParamName}={debugValue}");

            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();
        }
コード例 #13
0
 public static string GetSDKPath(SDKType sdkType)
 {
     return(Path.Combine(PathConfig.SDKPath, SDKFolderName[sdkType]));
 }
コード例 #14
0
ファイル: ImportSDKWindow.cs プロジェクト: RoOoOom/Assets
    private void OnGUI()
    {
        int i = 0;

        if (GUILayout.Button("创建渠道对应的文件夹", GUILayout.Height(30f)))
        {
            CreateAllPlatformDirectory();

            System.Diagnostics.Process.Start(m_path);
        }

        EditorGUILayout.BeginVertical(GUI.skin.box);

        EditorGUILayout.LabelField("选择平台");

        EditorGUI.indentLevel++;
        foreach (SDKType toggleLabel in Enum.GetValues(typeof(SDKType)))
        {
            string packageName = "无平台";
            switch (toggleLabel)
            {
            case SDKType.ddlhzb:
                packageName = "刀刀烈火正版(ddlhzb)";
                break;

            case SDKType.hlcsyy:
                packageName = "火龙传说越狱(hlcsyy)";
                break;

            case SDKType.hlcszb:
                packageName = "火龙传说正版(hlcszb)";
                break;

            case SDKType.npcqyy:
                packageName = "涅槃传奇越狱(npcqyy)";
                break;
            }

            toggleArray[i] = EditorGUILayout.ToggleLeft(packageName, toggleArray[i]);
            if (toggleArray[i])
            {
                m_selectType = toggleLabel;
                SetOtherFalse(i);
            }

            i++;
        }
        EditorGUI.indentLevel--;

        EditorGUILayout.EndVertical();

        if (GUILayout.Button("导入sdk", GUILayout.Height(30f)))
        {
            CopySourceByType(m_selectType);
        }

        string info = "";

        _statement.TryGetValue(m_selectType.ToString(), out info);

        EditorGUILayout.HelpBox(info, MessageType.Info);
    }