コード例 #1
0
    /// <summary>
    /// 请求购买商品的消息处理
    /// </summary>
    /// <param name="token"></param>
    /// <param name="model"></param>
    private void OnReqBuyGoods(UserToken token, SocketModel model)
    {
        ReqBuyGoods req = SerializeUtil.Deserialize <ReqBuyGoods>(model.message);

        MallCfg       cfg = ConfigManager.instance.mallCfgs[(int)req.goodid];
        CharacterData ch  = CacheManager.instance.GetCharData(token.characterid);

        RspBuyGoods rsp = new RspBuyGoods();

        // 金币不足
        if (req.buyType == BuyType.Gold)
        {
            if (ch.gold < cfg.Gold)
            {
                rsp.msgtips = (uint)MsgTips.GoldNotEnough;
            }
            else
            {
                // 更新缓存
                ch.gold    -= cfg.Gold;
                rsp.msgtips = (uint)MsgTips.BuyGoodsSuccess;
            }
        }
        // 钻石不足
        else if (req.buyType == BuyType.Diamon)
        {
            if (ch.diamond < cfg.Diamond)
            {
                rsp.msgtips = (uint)MsgTips.DiamondNotEnough;
            }
            else
            {
                ch.diamond -= cfg.Diamond;
                rsp.msgtips = (uint)MsgTips.BuyGoodsSuccess;
            }
        }

        // 同步角色金币数据
        rsp.gold    = (uint)ch.gold;
        rsp.diamond = (uint)ch.diamond;

        // 更新背包缓存
        int           firstEmptySlot = CacheManager.instance.GetFirstEmptySlot(token.characterid);
        InventoryData invData        = CacheManager.instance.GetInvData(token.characterid, firstEmptySlot);

        invData.itemid = cfg.ItemID;
        invData.num    = 1;

        rsp.inv = InventoryData.GetInvDTO(invData);

        NetworkManager.Send(token, (int)MsgID.BuyGoods_SRES, rsp);
    }
コード例 #2
0
    private void OnBuyGoodsRsp(SocketModel model)
    {
        RspBuyGoods rsp = SerializeUtil.Deserialize <RspBuyGoods>(model.message);

        if (rsp.msgtips == (uint)MsgTips.BuyGoodsSuccess)
        {
            WindowManager.instance.Close <BuyTypeWnd>();
            DataCache.instance.currentCharacter.gold    = (int)rsp.gold;
            DataCache.instance.currentCharacter.diamond = (int)rsp.diamond;
            WindowManager.instance.Get <MallWnd>().UpdateGoldDiamond((int)rsp.gold, (int)rsp.diamond);
        }
        else if (rsp.msgtips == (uint)MsgTips.DiamondNotEnough)
        {
            MessageBox.Show("钻石不足");
        }
        else if (rsp.msgtips == (uint)MsgTips.GoldNotEnough)
        {
            MessageBox.Show("金币不足");
        }
    }