RoomParam CreateRoom(RoomIndex coordonates) { (List <TileParam> groundTilesParam, List <TileParam> outerWallTilesParam) = CreateBoard(); List <Vector3Int> gridPositions = new List <Vector3Int>(); InitialiseList(gridPositions); List <TileParam> wallTilesParam = LayoutTileAtRandom(gridPositions, wallTiles, wallCount.minimum, wallCount.maximum); //List<ObjectParam> objectsParam = LayoutObjectAtRandom(gridPositions, enemyTiles, 0, 2); List <UnitParam> unitsParam = LayoutUnitAtRandom(gridPositions, zombie1, 0, 1, UnitNature.Zombie1);//entre 0 et 2 enemies, provisoirement unitsParam.AddRange(LayoutUnitAtRandom(gridPositions, zombie2, 0, 1, UnitNature.Zombie2)); unitsParam.AddRange(LayoutUnitAtRandom(gridPositions, zombie3, 0, 1, UnitNature.Zombie3)); RoomParam roomParam = new RoomParam { coordonates = coordonates, wallTilesParam = wallTilesParam, outerWallTilesParam = outerWallTilesParam, groundTilesParam = groundTilesParam, //objectsParam = objectsParam, unitsParam = unitsParam }; return(roomParam); }
public Room(RoomParam _room) { this.RoomNumber = _room.RoomNumber; this.RoomFacilities = _room.RoomFacilities; this.CreateDate = DateTimeOffset.Now.LocalDateTime; this.CreateBy = "";//isi }
public bool Update(int?id, RoomParam roomParam) { if (_roomRepository.Get(id) == null) { Console.WriteLine("Sorry, your data is not found"); Console.Read(); } else if (id.ToString() == " ") { Console.WriteLine("Don't insert white space"); Console.Read(); } else { if (roomParam.Name.ToString() == " ") { Console.WriteLine("Don't insert white space"); Console.Read(); } else { status = _roomRepository.Update(id, roomParam); } } return(status); }
void InitGame() { surface = Instantiate(surfacePrefab); (levelRooms, connectedRooms) = levelGenerator.GenerateLevel(); statManager.InitiateStats(levelRooms); gearManager.InitiateGears(levelRooms); currentRoomIndex = new RoomIndex { abs = 0, ord = 0 }; currentRoom = levelRooms[currentRoomIndex]; map = mapController.CreateMap(levelRooms, connectedRooms); map.SetActive(false); playerParam = new UnitParam { id = 0, unitNature = UnitNature.Player, stat = statManager.GenerateStat(UnitNature.Player), gear = new Gear { } }; roomGenerator.SetupRoom(currentRoom, playerSpawn); surface.BuildNavMesh(); }
public virtual void Update(RoomParam _room) { this.RoomNumber = _room.RoomNumber; this.RoomFacilities = _room.RoomFacilities; this.UpdateDate = DateTimeOffset.Now.LocalDateTime; this.UpdateBy = "";//isi }
//public RoomProcessor(IRoomDao dao, IRoomParamConverter paramConverter, // IRoomResultConverter resultConverter) //{ // this.Dao = dao; // this.ParamConverter = paramConverter; // this.ResultConverter = resultConverter; //} public RoomResult Create(RoomParam param) { Model.Room entity = ParamConverter.Convert(param, null); entity = Dao.Save(entity); return(ResultConverter.Convert(entity)); }
public bool Update(string id, RoomParam roomParam) { var put = Get(id); put.Name = roomParam.Name; put.UpdateDate = DateTimeOffset.Now.LocalDateTime; return(saveChange.save()); }
public bool Insert(RoomParam roomParam) { room.Id = roomParam.Id; room.Name = roomParam.Name; room.CreateDate = DateTimeOffset.Now.LocalDateTime; myContext.Rooms.Add(room); return(saveChange.save()); }
void InitRoom() { surface = Instantiate(surfacePrefab); currentRoom = GetNextRoom(); mapController.UpdateMap(currentRoom); map.SetActive(false); roomGenerator.SetupRoom(currentRoom, playerSpawn); surface.BuildNavMesh(); }
public void UpdateMap(RoomParam currentRoom) { Destroy(mapPlayer); float x = currentRoom.coordonates.abs * mapSizeParam + (width - 1) / 2; float y = currentRoom.coordonates.ord * mapSizeParam + (height - 1) / 2; mapPlayer = Instantiate(mapPlayerPrefab, new Vector3(x, y, 0f), Quaternion.identity); mapPlayer.transform.SetParent(dragableMap.transform, false); mapPlayer.transform.SetAsLastSibling(); }
// POST: api/Rooms public HttpResponseMessage InsertRoom(RoomParam RoomParam) { var message = Request.CreateErrorResponse(HttpStatusCode.BadRequest, "Wrong Parameter"); var result = _iRoomService.Insert(RoomParam); if (result) { message = Request.CreateResponse(HttpStatusCode.OK, "Successfully Added"); } return(message); }
public bool Insert(RoomParam roomParam) { if (roomParam == null) { throw new NullReferenceException(); } else { status = _roomRepository.Insert(roomParam); } return(status); }
public int numberOfRooms = 5;//Dans un premier temps on impose le nombre de salle public (Dictionary <RoomIndex, RoomParam>, List <List <RoomIndex> >) GenerateLevel() { width = GameManager.instance.width; height = GameManager.instance.height; unitIdIterator = 0; Dictionary <RoomIndex, RoomParam> rooms = new Dictionary <RoomIndex, RoomParam>(); List <RoomIndex> openList = new List <RoomIndex>(); List <RoomIndex> closedList = new List <RoomIndex>(); List <List <RoomIndex> > connectedRooms = new List <List <RoomIndex> >();//on garde en memoire les salles connectees entre elles par une porte RoomIndex startRoomCoord = new RoomIndex { abs = 0, ord = 0 }; openList.Add(startRoomCoord); for (int i = 0; i < numberOfRooms; i++) { int randomIndex = Random.Range(0, openList.Count - 1); RoomIndex coordonates = openList[randomIndex]; openList.Remove(coordonates); closedList.Add(coordonates); RoomParam roomParam = CreateRoom(coordonates); rooms.Add(coordonates, roomParam); foreach (RoomIndex coord in GetNeighbouringRooms(coordonates)) { if (closedList.Contains(coord)) { if (Math.Abs((coordonates.abs - coord.abs) + (coordonates.ord - coord.ord)) == 1) //ie salles voisines { rooms = ConnectRooms(rooms, coord, coordonates); //on ouvre les portes entre les 2 salles List <RoomIndex> list1 = new List <RoomIndex>(); list1.Add(coord); list1.Add(coordonates); List <RoomIndex> list2 = new List <RoomIndex>(); list2.Add(coord); list2.Add(coordonates); connectedRooms.Add(list1); connectedRooms.Add(list2); } continue; } if (openList.Contains(coord) || closedList.Contains(coord)) { continue; } openList.Add(coord); } } return(rooms, connectedRooms); }
public void Update(long id, RoomParam param) { Model.Room oldEntity = Dao.Find(id); if (oldEntity != null) { Dao.Delete(oldEntity); Dao.Update(ParamConverter.Convert(param, null)); } else { Console.WriteLine($"No entity with Id = {id} was found"); } }
public bool Insert(RoomParam roomParam) { if (roomParam.Name.ToString() == null) { Console.WriteLine("Please insert data"); } else if (roomParam.Name.ToString() == " ") { Console.WriteLine("Don't insert white space"); } else { status = _roomRepository.Insert(roomParam); } return(status); }
public bool Update(int?Id, RoomParam roomParam) { var result = 0; Room getRoom = Get(Id); getRoom.Name = roomParam.Name; getRoom.Seat = roomParam.Seat; getRoom.Cinemas = myContext.Cinemas.Find(roomParam.Cinemas_Id); getRoom.UpdateDate = DateTimeOffset.Now.LocalDateTime; result = myContext.SaveChanges(); if (result > 0) { status = true; } return(status); }
public void SaveUnitGear(RoomParam currentRoom, UnitParam playerParam, int unitId, Gear gear) { if (unitId != 0) { foreach (UnitParam unitParam in currentRoom.unitsParam) { if (unitParam.id == unitId) { unitParam.gear = gear; } } } else { playerParam.gear = gear; } }
public void SaveUnitStats(RoomParam currentRoom, UnitParam playerParam, int unitId, FightingUnitStat unitStat) { if (unitId != 0) { foreach (UnitParam unitParam in currentRoom.unitsParam) { if (unitParam.id == unitId) { unitParam.stat = unitStat; } } } else { playerParam.stat = unitStat; } }
public bool Insert(RoomParam roomParam) { var result = 0; room.Name = roomParam.Name; room.Capacity = roomParam.Capacity; room.Location = roomParam.Location; room.CreateDate = DateTimeOffset.Now.LocalDateTime; _context.Rooms.Add(room); result = _context.SaveChanges(); if (result > 0) { status = true; MessageBox.Show("Insert Successfully"); } return(status); }
public bool Insert(RoomParam roomParam) { var result = 0; room.Name = roomParam.Name; room.Seat = roomParam.Seat; room.Cinemas = myContext.Cinemas.Find(roomParam.Cinemas_Id); room.CreateDate = DateTimeOffset.Now.LocalDateTime; room.IsDelete = false; myContext.Rooms.Add(room); result = myContext.SaveChanges(); if (result > 0) { status = true; } return(status); }
public bool Update(string id, RoomParam roomParam) { if (id == null) { throw new NullReferenceException(); } var get = Get(id); if (roomParam == null) { throw new NullReferenceException(); } else { status = _roomRepository.Update(id, roomParam); } return(status); }
// PUT: api/Rooms/5 public HttpResponseMessage UpdateRoom(int id, RoomParam RoomParam) { var message = Request.CreateErrorResponse(HttpStatusCode.NotFound, "Bad Request"); if (string.IsNullOrWhiteSpace(id.ToString())) { message = Request.CreateErrorResponse(HttpStatusCode.NotFound, "Invalid Id"); } else { var get = _iRoomService.Update(id.ToString(), RoomParam); if (get) { message = Request.CreateResponse(HttpStatusCode.OK, get); return(message); } } return(message); }
/// <summary> /// Function to update information about a entity . /// </summary> /// <param name="id">entity's id</param> /// <param name="param">entity</param> /// <returns>response and update entity</returns> public ApiResponse Update(long id, RoomParam param) { ApiResponse response = new ApiResponse(); try { Processor.Update(id, param); response.Text = "The entity updated successfully . \n"; response.Result = true; return(response); } catch (Exception ex) { response.Result = false; response.Text = ex.Message; return(response); } }
//public RoomService(IRoomProcessor processor) //{ // this.Processor = processor; //} /// <summary> /// Function to create new a entity . /// </summary> /// <param name="param">a entity</param> /// <returns>response and new entity</returns> public ApiResponse Create(RoomParam param) { ApiResponse response = new ApiResponse(); try { response.Text = $"The entity successfully added .\n" + $" {Serialization.Serizlize(Processor.Create(param))}"; response.Result = true; return(response); } catch (Exception ex) { response.Result = false; response.Text = ex.Message; return(response); } }
public bool Update(int?id, RoomParam roomParam) { var result = 0; var room = Get(id); room.Name = roomParam.Name; room.Capacity = roomParam.Capacity; room.Location = roomParam.Location; room.UpdateDate = DateTimeOffset.UtcNow.LocalDateTime; result = _context.SaveChanges(); if (result > 0) { status = true; MessageBox.Show("Update Successfully"); } else { MessageBox.Show("Update Error"); } return(status); }
public void SetupRoom(RoomParam param, SpecificSpot playerSpawn) { roomObjects = new GameObject("RoomObjects").transform; roomUnits = new GameObject("RoomUnits").transform; roomUnits.SetParent(roomObjects); ground = GameObject.Find("Ground").GetComponent <Tilemap>(); wall = GameObject.Find("Wall").GetComponent <Tilemap>(); outerWall = GameObject.Find("OuterWall").GetComponent <Tilemap>(); width = GameManager.instance.width; height = GameManager.instance.height; Vector3 playerSpawnPosition = getPositionPlayer(playerSpawn); BoardSetup(param.groundTilesParam, param.outerWallTilesParam); LayoutTiles(param.wallTilesParam, wall); LayoutUnits(param.unitsParam); GameObject instance = Instantiate(player, playerSpawnPosition, Quaternion.identity); instance.transform.SendMessage("SetParam", GameManager.instance.playerParam, SendMessageOptions.DontRequireReceiver); instance.transform.SetParent(roomUnits); }
public bool Insert(RoomParam roomParam) { _roomRepository.Insert(roomParam); return(status = true); }
public bool Update(int?Id, RoomParam roomParam) { _roomRepository.Update(Id, roomParam); return(status = true); }
// PUT: api/Rooms/5 public void Put(int id, RoomParam roomParam) { _roomService.Update(id, roomParam); }
// POST: api/Rooms public void Post(RoomParam roomParam) { _roomService.Insert(roomParam); }