public Game ModifyGame(Game newGame) { using (var db = new DatabaseContext()) { db.Entry(newGame).State = System.Data.Entity.EntityState.Modified; db.SaveChanges(); return (Game)db.Games.Find(newGame.GameId); } }
public Game CreateGame(Game game) { using (var db = new DatabaseContext()) { Game CreatedGame = (Game)db.Games.Add((EntityFramework.Game)game); db.SaveChanges(); return CreatedGame; } }