// // Initializes the preset list. // static void Initialize() { int numPresets = 4; values = new ReverbBakeSettingsValue[numPresets]; values[0] = new ReverbBakeSettingsValue(16384, 64, 1.0f, 44100); values[1] = new ReverbBakeSettingsValue(16384, 128, 1.0f, 44100); values[2] = new ReverbBakeSettingsValue(32768, 128, 1.0f, 44100); values[3] = new ReverbBakeSettingsValue(); }
// // Copies data from another object. // public void CopyFrom(ReverbBakeSettingsValue other) { Rays = other.Rays; Bounces = other.Bounces; Duration = other.Duration; }
// // Copy constructor. // public ReverbBakeSettingsValue(ReverbBakeSettingsValue other) { CopyFrom(other); }