void Start() { started = false; finished = false; failed = true; ro = respawnObj.GetComponent<RespawnableObjects> (); cro = carrotRespawnObj.GetComponent<RespawnableObjects> (); carrots = new List<GameObject> (); }
void Start() { ro = respawn.GetComponent<RespawnableObjects> (); }
void Start() { minmax = new GameObject[2]; if (respawnableController != null) { ro = respawnableController.GetComponent<RespawnableObjects> (); } }