コード例 #1
0
        public void TestRead()
        {
            File.WriteAllText(CopyPath, String.Empty);
            File.AppendAllText(CopyPath, "test  test    ");
            var textFile = new ReadTextFile(CopyPath);
            var result   = textFile.Read(null);

            result.Should().Be(2);
        }
コード例 #2
0
ファイル: hglUtil.cs プロジェクト: NNNIC/hug-unity-browser
        public static ReadTextFile Create(string file)
        {
            ReadTextFile rf = new ReadTextFile();

            rf.m_file  = file;
            rf.m_bHttp = file.Contains("http:") || file.Contains("https:");
            rf.m_error = null;
            rf.Read();
            return(rf);
        }
コード例 #3
0
        public void ReadTest_Pass()
        {
            //Arrange
            string path = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), @"TestInputFiles/testInput.txt");
            IEnumerable <string> inputLines = null;

            //Act
            using (ReadTextFile readFile = new ReadTextFile())
            {
                inputLines = readFile.Read(path);
            }

            //Assert
            Assert.True(inputLines != null);
        }
コード例 #4
0
        public void ReadTest_Fail()
        {
            //Arrange
            string path = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), @"input99.txt");
            ActualValueDelegate <object> testDelegate;


            //Act
            using (ReadTextFile readFile = new ReadTextFile())
            {
                testDelegate = () => readFile.Read(path);
            }

            //Assert
            Assert.That(testDelegate, Throws.TypeOf <FileNotFoundException>());
        }
コード例 #5
0
 /// <summary>
 /// Prepares the game setup.
 /// </summary>
 /// <param name="inputInstructionsFilePath">The input instructions file path.</param>
 /// <exception cref="InvalidInputFileException"></exception>
 public override void PrepareGameSetup(string inputInstructionsFilePath)
 {
     if (!string.IsNullOrWhiteSpace(inputInstructionsFilePath))
     {
         //fetch Setup details
         using (IRead reader = new ReadTextFile())
         {
             try
             {
                 var arrayOfDataLines = reader.Read(inputInstructionsFilePath).ToArray();
                 if (arrayOfDataLines != null && arrayOfDataLines.Length > 0)
                 {
                     PrepareBattleGameSetupInstance(inputInstructionsFilePath, arrayOfDataLines, this);
                 }
                 else
                 {
                     throw new InvalidInputFileException(inputInstructionsFilePath);
                 }
             }
             catch (FileNotFoundException)
             {
                 Handler.HandleException("Setup file Path not found in system", false);
                 return;
             }
             catch (InvalidInputFileException exception)
             {
                 Handler.HandleException(exception.Message, true);
                 return;
             }
             catch (Exception exception)
             {
                 Handler.HandleException(exception.Message, true);
             }
         }
     }
     else
     {
         Handler.HandleException("Setup Input file Path not provided.", false);
     }
 }