public void Start() { startingMoney = money; cameraTransform = Camera.main.transform; //Spawn food in fridge for (int i = 0; i < spawnLocations.Length; i++) { Transform location = spawnLocations[i]; fridgeFoodObjects.Add(Instantiate(Randomization.RandomObject(foodPrefabs), location.position, Quaternion.identity).GetComponent <FoodItem>()); } for (int i = 0; i <= (int)FoodGroup.Dairy; i++) { scores.Add((FoodGroup)i, 0); } scoreCanvas.UpdateScore(scores, bonusScore); }