private void API_onPlayerDeath(Client player, NetHandle entityKiller, int weapon) { Dictionary <string, VoiceLocationInformation> notused = null; PlayerHears.TryRemove(player.handle.Value, out notused); _voiceServer.MutePlayer(player.getData("VOICE_ID"), "_ALL_"); }
private void API_onPlayerDeath(Client player, NetHandle entityKiller, int weapon) { PlayerHears.TryRemove(player.GetCharacterId(), out var notused); _voiceServer.MutePlayer(player.GetData("VOICE_ID", 0L), "_ALL_"); }