/// <summary> /// 监视GameServer /// </summary> /// <param name="protocolId"></param> /// <param name="handler"></param> /// <param name="type"></param> public void ListenGameServer(KS2C_Protocol protocolId, ProtocolHandler handler, Type type) { m_GameServerProtocolMapping.AddProtocolHandler((int)protocolId, handler, type); }
/// <summary> /// 监视网关 /// </summary> public void ListenGateway(KG2C_Protocol protocolId, ProtocolHandler handler, Type type) { m_GatewayProtocolMapping.AddProtocolHandler((int)protocolId, handler, type); }