public override void UpdateMemoryBlocks() { var count = Input?.Count ?? 0; MemBlockCowboy.UpdateMemoryBlocks(count); MemBlockCowboyLateInit.UpdateMemoryBlocks(count); PolymorphNestedNode.InputCount = count; PolymorphNestedNode.UpdateMemoryBlocks(); m_bazer.Baz.Count = 3 * count; Persistor.UpdateMemoryBlocks(); Progressor.UpdateMemoryBlocks(); VolatileOutput.Dims = new TensorDimensions(100, 100); }