コード例 #1
0
 protected virtual void OnDataPrepare(PrepareEventArgs e)
 {
     if (DataPrepare != null)
     {
         DataPrepare(this, e);
     }
 }
コード例 #2
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 void AnimatorScript_OnPrepareExerciseStart(object sender, PrepareEventArgs e)
 {
     Application.ExternalCall("AnimationLoadStart", e.caller);
     overlay.gameObject.SetActive(true);
     switch (e.status)
     {
     case PrepareStatus.Preparing:
         statusImage.GetComponent <Image>().sprite = loadingIcon;
         statusText.GetComponent <Text>().text     = "Preparando";
         break;
     }
     this.isLoading = true;
 }
コード例 #3
0
ファイル: WebScript.cs プロジェクト: Tecaa/Configurerer
 void AnimatorScript_OnPrepareExerciseStart(object sender, PrepareEventArgs e)
 {
     Application.ExternalCall("AnimationLoadStart", e.caller);
     overlay.gameObject.SetActive(true);
     switch(e.status)
     { 
         case PrepareStatus.Preparing:
             statusImage.GetComponent<Image>().sprite = loadingIcon;
             statusText.GetComponent<Text>().text = "Preparando";
             break;
     }
     this.isLoading = true;
 }
コード例 #4
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    void AnimatorScript_OnPrepareExerciseEnd(object sender, PrepareEventArgs e)
    {
        Application.ExternalCall("AnimationLoadEnd", e.status, e.caller);
        this.isLoading = false;
        switch (e.status)
        {
        case PrepareStatus.Prepared:
            overlay.gameObject.SetActive(false);
            this.isLoading = false;
            break;

        case PrepareStatus.NotFound:
            this.statusImage.GetComponent <Image>().sprite = notFoundIcon;
            statusText.GetComponent <Text>().text          = "No disponible";
            statusImage.transform.rotation = Quaternion.identity;
            break;
        }
    }
コード例 #5
0
ファイル: WebScript.cs プロジェクト: Tecaa/Configurerer
    void AnimatorScript_OnPrepareExerciseEnd(object sender, PrepareEventArgs e)
    {
        Application.ExternalCall("AnimationLoadEnd", e.status, e.caller);
        this.isLoading = false;
        switch(e.status)
        {
            case PrepareStatus.Prepared:
                overlay.gameObject.SetActive(false);
                this.isLoading = false;
                break;
            
            case PrepareStatus.NotFound:
                this.statusImage.GetComponent<Image>().sprite = notFoundIcon;
                statusText.GetComponent<Text>().text = "No disponible";
                statusImage.transform.rotation = Quaternion.identity;
                break;
        }

    }
コード例 #6
0
 public Prepare(PrepareEventArgs args, string _content) : base(_content)
 {
     Args = args;
 }