protected virtual void OnDataPrepare(PrepareEventArgs e) { if (DataPrepare != null) { DataPrepare(this, e); } }
void AnimatorScript_OnPrepareExerciseStart(object sender, PrepareEventArgs e) { Application.ExternalCall("AnimationLoadStart", e.caller); overlay.gameObject.SetActive(true); switch (e.status) { case PrepareStatus.Preparing: statusImage.GetComponent <Image>().sprite = loadingIcon; statusText.GetComponent <Text>().text = "Preparando"; break; } this.isLoading = true; }
void AnimatorScript_OnPrepareExerciseStart(object sender, PrepareEventArgs e) { Application.ExternalCall("AnimationLoadStart", e.caller); overlay.gameObject.SetActive(true); switch(e.status) { case PrepareStatus.Preparing: statusImage.GetComponent<Image>().sprite = loadingIcon; statusText.GetComponent<Text>().text = "Preparando"; break; } this.isLoading = true; }
void AnimatorScript_OnPrepareExerciseEnd(object sender, PrepareEventArgs e) { Application.ExternalCall("AnimationLoadEnd", e.status, e.caller); this.isLoading = false; switch (e.status) { case PrepareStatus.Prepared: overlay.gameObject.SetActive(false); this.isLoading = false; break; case PrepareStatus.NotFound: this.statusImage.GetComponent <Image>().sprite = notFoundIcon; statusText.GetComponent <Text>().text = "No disponible"; statusImage.transform.rotation = Quaternion.identity; break; } }
void AnimatorScript_OnPrepareExerciseEnd(object sender, PrepareEventArgs e) { Application.ExternalCall("AnimationLoadEnd", e.status, e.caller); this.isLoading = false; switch(e.status) { case PrepareStatus.Prepared: overlay.gameObject.SetActive(false); this.isLoading = false; break; case PrepareStatus.NotFound: this.statusImage.GetComponent<Image>().sprite = notFoundIcon; statusText.GetComponent<Text>().text = "No disponible"; statusImage.transform.rotation = Quaternion.identity; break; } }
public Prepare(PrepareEventArgs args, string _content) : base(_content) { Args = args; }