// Use this for initialization void Start() { switch (this.gamePlayMode) { case GameplaySceneMode.BottleFlip: PrefsManager.AddToBottleFlipGameCount(); //Debug.Log(PrefsManager.GetBottleFlipGameCount()); break; case GameplaySceneMode.DumpTheBottle: PrefsManager.AddToDumpBottleGameCount(); Debug.Log(PrefsManager.GetDumpBottleGameCount()); break; } }