public async Task Population_Is_Not_Consistent() { var gameServiceMock = new Mock <IGameService>(); var populationService = new PopulationService(gameServiceMock.Object); var players = new List <Player>(); for (int i = 0; i < 10; i++) { players.Add(new Player() { StrategyId = "1" }); } players.Add(new Player() { StrategyId = "2" }); bool isConsistent = await populationService.IsPopulationConsistent(new Population() { Players = players }); Assert.IsFalse(isConsistent); }
public async Task New_Population_Players_Count_Did_Not_Change() { var gameServiceMock = new Mock <IGameService>(); var populationService = new PopulationService(gameServiceMock.Object); var players = new List <Player>(); for (int i = 0; i < 9; i++) { players.Add(new Player() { StrategyId = "1", Score = 21 }); } players.Add(new Player() { StrategyId = "2", Score = 20 }); Population population = await populationService.GetNewPopulation(new Population() { Players = players }); bool isConsistent = await populationService.IsPopulationConsistent(population); Assert.IsTrue(isConsistent); Assert.AreEqual(players.Count, population.Players.Count); }