public override InteractionTestResult Test(ref InteractionInstanceParameters parameters, ref GreyedOutTooltipCallback greyedOutTooltipCallback) { if (((int)parameters.Hit.mType == 8 && PondManager.ArePondsLiquid()) || (int)parameters.Hit.mType == 9) { return(base.Test(ref parameters, ref greyedOutTooltipCallback)); } return(InteractionTestResult.Gen_BadTerrainType); }
public override InteractionTestResult Test(ref InteractionInstanceParameters parameters, ref GreyedOutTooltipCallback greyedOutTooltipCallback) { if ((parameters.Hit.mType == GameObjectHitType.WaterPond && PondManager.ArePondsLiquid()) || parameters.Hit.mType == GameObjectHitType.WaterSea) { return(base.Test(ref parameters, ref greyedOutTooltipCallback)); } return(InteractionTestResult.Gen_BadTerrainType); }
public static bool FishTestTerrain(ref InteractionInstanceParameters parameters) { Sim sim = parameters.Actor as Sim; GameObjectHit hit = parameters.Hit; SwimmingInPool swimmingInPool = sim.Posture as SwimmingInPool; GameObjectHitType mType = hit.mType; if ((int)mType != 1) { switch ((int)mType - 8) { case 1: return(true); case 0: if (PondManager.ArePondsLiquid()) { return(true); } return(false); case 2: return(false); // Cats cannot fish in swimming pools. So much human code about swimming pools. } } else { FishingSpot fishingSpot = GameObject.GetObject(new ObjectGuid(hit.mId)) as FishingSpot; if (fishingSpot != null) { if (PondManager.ArePondsLiquid()) { return(true); } return(false); } } return(false); }