public float TotalSpeed() { return((Pokemon_BaseStats.Speed((Pokemon_Names)number)) * level / 50 + 5); }
public float TotalAttack() { return((Pokemon_BaseStats.Attack((Pokemon_Names)number)) * level / 50 + 5); }
public float TotalDefence() { return((Pokemon_BaseStats.Defence((Pokemon_Names)number)) * level / 50 + 5); }
//changed Return types must be float. And then rounded up to int when displaying public float TotalHP() { return((Pokemon_BaseStats.Health((Pokemon_Names)number) + 50) * level / 50 + 10); }