AddPoint() public method

public AddPoint ( Vector3 point ) : void
point Vector3
return void
コード例 #1
0
 public void createSinglePoint(Vector3 center)
 {
     PointsData pointsData = new PointsData ();
     pointsData.scale = .01f;
     pointsData.AddPoint (center);
     pointsData.name = "Point";
     CreatePoints (pointsData);
 }
コード例 #2
0
    public void createSinglePoint(Vector3 center)
    {
        PointsData pointsData = new PointsData();

        pointsData.scale = .01f;
        pointsData.AddPoint(center);
        pointsData.name = "Point";
        CreatePoints(pointsData);
    }
コード例 #3
0
    public void createRandomPoints(Vector3 center, int number, float range = 1.0f)
    {
        float scale = range * scaleSizeFactor;
        PointsData pointsData = new PointsData ();
        pointsData.scale = scale;

        for (int i = 0; i < number; i++) {
            pointsData.AddPoint (center + Random.insideUnitSphere * range);
        }
        pointsData.name = "Random Points";
        CreatePoints (pointsData);
    }
コード例 #4
0
    public void createRandomPoints(Vector3 center, int number, float range = 1.0f)
    {
        float      scale      = range * scaleSizeFactor;
        PointsData pointsData = new PointsData();

        pointsData.scale = scale;

        for (int i = 0; i < number; i++)
        {
            pointsData.AddPoint(center + Random.insideUnitSphere * range);
        }
        pointsData.name = "Random Points";
        CreatePoints(pointsData);
    }