public void createSinglePoint(Vector3 center) { PointsData pointsData = new PointsData (); pointsData.scale = .01f; pointsData.AddPoint (center); pointsData.name = "Point"; CreatePoints (pointsData); }
public void createSinglePoint(Vector3 center) { PointsData pointsData = new PointsData(); pointsData.scale = .01f; pointsData.AddPoint(center); pointsData.name = "Point"; CreatePoints(pointsData); }
public void createRandomPoints(Vector3 center, int number, float range = 1.0f) { float scale = range * scaleSizeFactor; PointsData pointsData = new PointsData (); pointsData.scale = scale; for (int i = 0; i < number; i++) { pointsData.AddPoint (center + Random.insideUnitSphere * range); } pointsData.name = "Random Points"; CreatePoints (pointsData); }
public void createRandomPoints(Vector3 center, int number, float range = 1.0f) { float scale = range * scaleSizeFactor; PointsData pointsData = new PointsData(); pointsData.scale = scale; for (int i = 0; i < number; i++) { pointsData.AddPoint(center + Random.insideUnitSphere * range); } pointsData.name = "Random Points"; CreatePoints(pointsData); }