public void PlaceDoor(Point start) { //figure out if they meant to put door on left or top of tile var left = start.X % Gc.TILE_SIZE; var top = start.Y % Gc.TILE_SIZE; start = start.ConvertToTilePosition(Gc.TILE_SIZE); var d = new Door { Line = new Line { Stroke = new SolidColorBrush(Colors.DarkGray), StrokeThickness = 5, X1 = start.X, X2 = start.X, Y1 = start.Y, Y2 = start.Y } }; if (left < top) // they were closer to left side of tile { d.Rotation = 90; d.Line.Y2 += Gc.TILE_SIZE; } else // else they were closer to top, or were equal distances at which point I'm putting it here because the user is an indecisive bastard { d.Rotation = 0; d.Line.X2 += Gc.TILE_SIZE; } Canvas.SetZIndex(d.Line, DOOR_LAYER); Map.Children.Add(d.Line); DoorList.Add(d); }
public void PlaceWall(Point start, Point end) { start = start.ConvertToTilePosition(Gc.TILE_SIZE); end = end.ConvertToTilePosition(Gc.TILE_SIZE); var b = new Bounds(start, end).KeepBoundsWidthOf1(); //hack to add last tile of wall since walls start at 0,0 but should go the full length of last tile if (b.LowerX == b.UpperX) b.UpperY += Gc.TILE_SIZE; else if (b.LowerY == b.UpperY) b.UpperX += Gc.TILE_SIZE; var w = new Wall { Line = new Line { X1 = b.LowerX, Y1 = b.LowerY, X2 = b.UpperX, Y2 = b.UpperY, Stroke = new SolidColorBrush(Colors.Gray), StrokeThickness = 3 }, }; Canvas.SetZIndex(w.Line, WALL_LAYER); Map.Children.Add(w.Line); WallList.Add(w); }
public void RemoveExistingTilesBetween(Point start, Point end) { var tiles = Map.Children.OfType<Rectangle>() .Where(x => x != selectionRectangle) .Where(x => x.WithinBounds(start.ConvertToTilePosition(Gc.TILE_SIZE), end.ConvertToTilePosition(Gc.TILE_SIZE))) .ToList(); for (int i = tiles.Count() - 1; i >= 0; i--) { Map.Children.Remove(tiles[i]); TileList.Remove(TileList.FirstOrDefault(x => x.Rectangle == tiles[i])); } }
public void PlaceTile(Point start, Point end) { start = start.ConvertToTilePosition(Gc.TILE_SIZE); end = end.ConvertToTilePosition(Gc.TILE_SIZE); RemoveExistingTilesBetween(start, end); PlaceTilesBetween(start, end); }