public void ResetField() { GameObject Pg = GameObject.Find("Playground"); PlaygroundParameters param = Pg.GetComponent <PlaygroundParameters>(); param.N = N; param.M = M; // On retire tout ClearPlayground(); Pg.GetComponent <GridLayoutGroup>().constraintCount = N; CreateSlotFrontier(Pg, "Field/SlotCorner", "Frontiers/Corner", 6, 0); CreateSlotEdge(0, true); for (int i = 1; i < N - 1; i++) { CreateSlotFrontier(Pg, "Field/SlotWall", "Frontiers/Wall", 0, 1); } CreateSlotFrontier(Pg, "Field/SlotCorner", "Frontiers/Corner", 0, 0); CreateSlotEdge(0, false); for (int j = 1; j < M - 1; j++) { int type = Mathf.Min(j + 1, 4); CreateSlotFrontier(Pg, "Field/SlotWall", "Frontiers/Wall", 1, type); CreateSlotEdge(type, true); for (int i = 1; i < N - 1; i++) { CreateSlotComponent(Pg, "Field/SlotComponent", "", 0); //empty component } CreateSlotFrontier(Pg, "Field/SlotWall", "Frontiers/Wall", 3, type); CreateSlotEdge(type, false); } CreateSlotFrontier(Pg, "Field/SlotCorner", "Frontiers/Corner", 5, 5); CreateSlotEdge(5, true); for (int i = 1; i < N - 1; i++) { CreateSlotFrontier(Pg, "Field/SlotWall", "Frontiers/Wall", 2, 4); } CreateSlotFrontier(Pg, "Field/SlotCorner", "Frontiers/Corner", 2, 5); CreateSlotEdge(5, false); GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController>().InitializePlayground(); }
static public void SaveToString(bool reset = false) { GameObject PG = GameObject.Find("Playground"); PGdata = ""; PlaygroundParameters parameters = FindObjectOfType <PlaygroundParameters>(); PGdata = JsonUtility.ToJson(parameters) + "\n"; GameController gc = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController>(); Transform deck = gc.GetComponent <GameController>().Deck.transform; foreach (Transform slot in deck) { BaseComponent component = slot.GetComponentInChildren <BaseComponent>(); if (component != null && component.name != "" && !reset) { string path = component.PrefabPath; PGdata += path + "\n"; PGdata += JsonUtility.ToJson(component) + "\n"; } else { PGdata += "empty\n"; } } foreach (Transform slot in PG.transform) { BaseComponent component = slot.GetComponentInChildren <BaseComponent>(); if (component != null && component.name != "") { string path = component.PrefabPath; PGdata += path + "\n"; PGdata += JsonUtility.ToJson(component) + "\n"; } else { PGdata += "empty\n"; PGdata += "\n"; } } }