//Stops race on trigger, then shows menu public void OnTriggerEnter(Collider collider) { if (collider.tag == "Player") { pMoveScript.HitObstacle(); canvasEnd.SetActive(true); canvasEnd.GetComponent <Finish_Menu_Script>().RunFail(); Timer_Script.timer.Stop(); speaker.Play(); canvasEnd.GetComponentInChildren <Return_To_World_Script>().noWin = true; } }