private void Start() { the_Player_UI_HUD = FindObjectOfType <PlayerUIHUD>(); the_CC = GetComponent <CharacterController>(); //set up character stats health_Player = the_Basic_Stats.health; health_Player_Current = health_Player; speed_Movement = the_Basic_Stats.speed; current_Stamina = total_Stamina; //SwitchWeapon(current_Weapon);//equip 1st weapon at start }
public void SetValue() { //ammo pool the_Player_Manager = FindObjectOfType <PlayerManager>(); the_Ammo_Pool = FindObjectOfType <AmmoPool>(); gun_current_Mag_Capacity = gun_Total_Mag_Capacity; //set up Weapon UI the_Player_UI_HUD = FindObjectOfType <PlayerUIHUD>(); the_Player_UI_HUD.current_Weapon = this; the_Player_UI_HUD.AmmoUpdate(the_Player_Manager.current_Weapon); the_Player_UI_HUD.WeaponNameUpdate(the_Player_Manager.current_Weapon); }