コード例 #1
0
    private static void BattleVictory(EventMoveMap eventMoveMap, MapManager mapManager)
    {
        AllEventManager   allEventMgr       = AllEventManager.GetInstance();
        AllSceneManager   allSceneMgr       = AllSceneManager.GetInstance();
        PlayerTrainerData playerTrainerData = PlayerTrainerData.GetInstance();
        EnemyTrainerData  enemyTrainerData  = EnemyTrainerData.GetInstance();

        mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().blinkTimeRegulation_   = 0.5f;
        mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().GetBlinkState().state_ = UpdateSpriteRendererProcessBlink.In;

        //技の取得
        for (int i = 13; i < 26; ++i)
        {
            playerTrainerData.SkillAdd(new SkillData((SkillDataNumber)i));
        }

        //BGMの再生
        AllSceneManager.GetInstance().GetPublicAudioParts().GetBGMAudioSource().clip = ResourcesSoundsLoader.GetInstance().GetSounds(SoundsPathSupervisor.GetInstance().GetPathDreamers_Map());
        AllSceneManager.GetInstance().GetPublicAudioParts().GetBGMAudioSource().Play();

        //選択肢の有り
        mapManager.monsterTradeSelectActive_ = true;

        //階層の移動の解放
        mapManager.GetFloorObjects().GetEventMoveMaps(1).executeEventNum_ = 1;
        mapManager.GetFloorObjects().GetEventMoveMaps(2).executeEventNum_ = 1;

        //ドアの解放
        mapManager.GetFloorObjects().GetEventMoveMaps(1).GetEventSpriteRenderer().GetSpriteRenderer().sprite = null;
        mapManager.GetFloorObjects().GetEventMoveMaps(2).GetEventSpriteRenderer().GetSpriteRenderer().sprite = null;
        mapManager.GetFloorObjects().GetEventMoveMaps(3).GetEventSpriteRenderer().GetSpriteRenderer().sprite = null;
        mapManager.GetFloorObjects().GetEventMoveMaps(4).GetEventSpriteRenderer().GetSpriteRenderer().sprite = null;

        //手持ちモンスターの回復
        for (int i = 0; i < playerTrainerData.GetHaveMonsterSize(); ++i)
        {
            playerTrainerData.GetMonsterDatas(i).battleActive_ = true;
            playerTrainerData.GetMonsterDatas(i).nowHitPoint_  = playerTrainerData.GetMonsterDatas(i).RealHitPoint();
        }

        //クリア階層の増加
        playerTrainerData.clearMapFloor_ += 1;

        //エネミーの設定
        enemyTrainerData.SetTrainerData(ResourcesEnemyTrainerDatasLoader.GetInstance().GetEnemyTrainerDatas(2));

        ////技の取得
        //for (int i = 29; i < 43; ++i) {
        //	playerTrainerData.SkillAdd(new SkillData((SkillDataNumber)i));
        //}
        //playerTrainerData.SkillAdd(new SkillData((SkillDataNumber)47));

        //ノベル処理
        {
            string context = ResourcesTextsLoader.GetInstance().GetTexts("Girl/BattleVictory1");
            EventMoveMap.NovelEvent(mapManager.GetNovelWindowParts(), context, mapManager.GetCharacterEventSprite());
        }
        //イベントの最後
        allEventMgr.EventFinishSet();
    }
コード例 #2
0
    private static void BattleLose(EventMoveMap eventMoveMap, MapManager mapManager)
    {
        AllEventManager   allEventMgr       = AllEventManager.GetInstance();
        AllSceneManager   allSceneMgr       = AllSceneManager.GetInstance();
        PlayerTrainerData playerTrainerData = PlayerTrainerData.GetInstance();
        EnemyTrainerData  enemyTrainerData  = EnemyTrainerData.GetInstance();

        mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().blinkTimeRegulation_   = 0.5f;
        mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().GetBlinkState().state_ = UpdateSpriteRendererProcessBlink.In;

        //BGMの再生
        AllSceneManager.GetInstance().GetPublicAudioParts().GetBGMAudioSource().clip = ResourcesSoundsLoader.GetInstance().GetSounds(SoundsPathSupervisor.GetInstance().GetPathDreamers_Map());
        AllSceneManager.GetInstance().GetPublicAudioParts().GetBGMAudioSource().Play();

        //手持ちモンスターの回復
        for (int i = 0; i < playerTrainerData.GetHaveMonsterSize(); ++i)
        {
            playerTrainerData.GetMonsterDatas(i).battleActive_ = true;
            playerTrainerData.GetMonsterDatas(i).nowHitPoint_  = playerTrainerData.GetMonsterDatas(i).RealHitPoint();
        }

        //ノベル処理
        {
            string context = ResourcesTextsLoader.GetInstance().GetTexts("FinalDocter/BattleLose1");
            EventMoveMap.NovelEvent(mapManager.GetNovelWindowParts(), context, mapManager.GetCharacterEventSprite());
        }

        //プレイヤーデータの初期化
        PlayerTrainerData.ReleaseInstance();

        //選択肢の初期化
        mapManager.GetCommandParts().gameObject.SetActive(false);
        mapManager.GetCommandParts().SelectReset(new Vector3(-0.6f, 0.85f, -4));

        //フェードアウト
        allEventMgr.EventSpriteRendererSet(
            allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite()
            , null
            , new Color(allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255)
            );
        allEventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor);
        allEventMgr.AllUpdateEventExecute(3.5f);

        //イベントの最後
        //シーンの切り替え
        //allEventMgr.SceneChangeEventSet(SceneState.Title, SceneChangeMode.Change);

        //ゲームの終了
        t13.UnityUtil.GameQuit();
    }
コード例 #3
0
    private static void BattleLose(EventMoveMap eventMoveMap, MapManager mapManager)
    {
        AllEventManager   allEventMgr       = AllEventManager.GetInstance();
        AllSceneManager   allSceneMgr       = AllSceneManager.GetInstance();
        PlayerTrainerData playerTrainerData = PlayerTrainerData.GetInstance();
        EnemyTrainerData  enemyTrainerData  = EnemyTrainerData.GetInstance();

        mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().blinkTimeRegulation_   = 0.5f;
        mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().GetBlinkState().state_ = UpdateSpriteRendererProcessBlink.In;

        //BGMの再生
        allSceneMgr.GetPublicAudioParts().GetBGMAudioSource().clip = ResourcesSoundsLoader.GetInstance().GetSounds(SoundsPathSupervisor.GetInstance().GetPathDreamers_Map());
        allSceneMgr.GetPublicAudioParts().GetBGMAudioSource().Play();

        //手持ちモンスターの回復
        for (int i = 0; i < playerTrainerData.GetHaveMonsterSize(); ++i)
        {
            playerTrainerData.GetMonsterDatas(i).battleActive_ = true;
            playerTrainerData.GetMonsterDatas(i).nowHitPoint_  = playerTrainerData.GetMonsterDatas(i).RealHitPoint();
        }

        //ノベル処理
        {
            string context = ResourcesTextsLoader.GetInstance().GetTexts("Man/BattleLose1");
            EventMoveMap.NovelEvent(mapManager.GetNovelWindowParts(), context, mapManager.GetCharacterEventSprite());
        }
        //フェードアウト
        allEventMgr.EventSpriteRendererSet(
            allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite()
            , null
            , new Color(0, 0, 0, 1)
            );
        allEventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor);
        allEventMgr.AllUpdateEventExecute(0.4f);

        //ウェイト
        allEventMgr.EventWaitSet(allSceneMgr.GetEventWaitTime() * 2);

        //フェードイン
        allEventMgr.EventSpriteRendererSet(
            allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite()
            , null
            , new Color(0, 0, 0, 0)
            );
        allEventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor);
        allEventMgr.AllUpdateEventExecute(0.4f);

        //イベントの最後
        allEventMgr.EventFinishSet();
    }
コード例 #4
0
    public void DataSave()
    {
        PlayerTrainerData playerData = PlayerTrainerData.GetInstance();

        var SavePath = Application.persistentDataPath + "/DreamersAcademy.save";

        Debug.Log("path: " + SavePath);

        // iOSでは下記設定を行わないとエラーになる
                #if UNITY_IPHONE
        Environment.SetEnvironmentVariable("MONO_REFLECTION_SERIALIZER", "yes");
                #endif

        // 保存
        GameSaveData save = new GameSaveData();

        //モンスターのデータ
        for (int i = 0; i < playerData.GetHaveMonsterSize(); ++i)
        {
            //モンスターのデータの保存
            save.haveMonsterNumber_[i] = playerData.GetMonsterDatas(i).tribesData_.monsterNumber_;

            //モンスターのデータの技の保存
            save.haveMonsterSkillNumber_[i, 0] = playerData.GetMonsterDatas(i).GetSkillDatas(0).skillNumber_;
            save.haveMonsterSkillNumber_[i, 1] = playerData.GetMonsterDatas(i).GetSkillDatas(1).skillNumber_;
            save.haveMonsterSkillNumber_[i, 2] = playerData.GetMonsterDatas(i).GetSkillDatas(2).skillNumber_;
            save.haveMonsterSkillNumber_[i, 3] = playerData.GetMonsterDatas(i).GetSkillDatas(3).skillNumber_;
        }

        //技のデータ
        for (int i = 0; i < playerData.GetHaveSkillSize(); ++i)
        {
            save.haveSkillNumber_[i] = playerData.GetSkillDatas(i).skillNumber_;
        }

        //マップのデータ
        save.nowMapFloor_   = playerData.nowMapFloor_;
        save.clearTimes_    = playerData.clearTimes_;
        save.clearMapFloor_ = playerData.clearMapFloor_;

        //チュートリアルのデータ
        save.clearTutorial_ = playerData.clearTutorial_;

        using (FileStream fs = new FileStream(SavePath, FileMode.Create, FileAccess.Write)) {
            BinaryFormatter bf = new BinaryFormatter();
            bf.Serialize(fs, save);
        }
    }
コード例 #5
0
    private static void BattleVictory(EventMoveMap eventMoveMap, MapManager mapManager)
    {
        AllEventManager   allEventMgr       = AllEventManager.GetInstance();
        AllSceneManager   allSceneMgr       = AllSceneManager.GetInstance();
        PlayerTrainerData playerTrainerData = PlayerTrainerData.GetInstance();
        EnemyTrainerData  enemyTrainerData  = EnemyTrainerData.GetInstance();

        mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().blinkTimeRegulation_   = 0.5f;
        mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().GetBlinkState().state_ = UpdateSpriteRendererProcessBlink.In;

        //BGMの再生
        AllSceneManager.GetInstance().GetPublicAudioParts().GetBGMAudioSource().clip = ResourcesSoundsLoader.GetInstance().GetSounds(SoundsPathSupervisor.GetInstance().GetPathDreamers_Map());
        AllSceneManager.GetInstance().GetPublicAudioParts().GetBGMAudioSource().Play();

        //手持ちモンスターの回復
        for (int i = 0; i < playerTrainerData.GetHaveMonsterSize(); ++i)
        {
            playerTrainerData.GetMonsterDatas(i).battleActive_ = true;
            playerTrainerData.GetMonsterDatas(i).nowHitPoint_  = playerTrainerData.GetMonsterDatas(i).RealHitPoint();
        }

        //ノベル処理
        {
            string context = ResourcesTextsLoader.GetInstance().GetTexts("FinalDocter/BattleVictory1");
            EventMoveMap.NovelEvent(mapManager.GetNovelWindowParts(), context, mapManager.GetCharacterEventSprite());
        }

        //フェードアウト
        allEventMgr.EventSpriteRendererSet(
            allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite()
            , null
            , new Color(allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255)
            );
        allEventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor);
        allEventMgr.AllUpdateEventExecute(2.0f);

        //イベントの最後
        //シーンの切り替え
        if (playerTrainerData.clearTimes_ > 0)
        {
            allEventMgr.SceneChangeEventSet(SceneState.GameContinue, SceneChangeMode.Change);
        }
        else
        {
            allEventMgr.SceneChangeEventSet(SceneState.Ending, SceneChangeMode.Change);
        }
    }
    private static void BattleLose(EventMoveMap eventMoveMap, MapManager mapManager)
    {
        AllEventManager   allEventMgr       = AllEventManager.GetInstance();
        AllSceneManager   allSceneMgr       = AllSceneManager.GetInstance();
        PlayerTrainerData playerTrainerData = PlayerTrainerData.GetInstance();
        EnemyTrainerData  enemyTrainerData  = EnemyTrainerData.GetInstance();

        mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().blinkTimeRegulation_   = 0.5f;
        mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().GetBlinkState().state_ = UpdateSpriteRendererProcessBlink.In;

        //技の取得
        for (int i = 1; i < 13; ++i)
        {
            playerTrainerData.SkillAdd(new SkillData((SkillDataNumber)i));
        }
        //playerTrainerData.SkillAdd(new SkillData((SkillDataNumber)43));
        //playerTrainerData.SkillAdd(new SkillData((SkillDataNumber)44));
        //playerTrainerData.SkillAdd(new SkillData((SkillDataNumber)45));
        //playerTrainerData.SkillAdd(new SkillData((SkillDataNumber)46));
        //playerTrainerData.SkillAdd(new SkillData((SkillDataNumber)48));

        //BGMの再生
        AllSceneManager.GetInstance().GetPublicAudioParts().GetBGMAudioSource().clip = ResourcesSoundsLoader.GetInstance().GetSounds(SoundsPathSupervisor.GetInstance().GetPathDreamers_Map());
        AllSceneManager.GetInstance().GetPublicAudioParts().GetBGMAudioSource().Play();

        //バトル後のイベントへ
        eventMoveMap.executeEventNum_ = 4;

        //階層の移動の解放
        mapManager.GetFloorObjects().GetEventMoveMaps(1).executeEventNum_ = 1;
        mapManager.GetFloorObjects().GetEventMoveMaps(2).executeEventNum_ = 1;

        //ドアの解放
        mapManager.GetFloorObjects().GetEventMoveMaps(1).GetEventSpriteRenderer().GetSpriteRenderer().sprite = null;
        mapManager.GetFloorObjects().GetEventMoveMaps(2).GetEventSpriteRenderer().GetSpriteRenderer().sprite = null;
        mapManager.GetFloorObjects().GetEventMoveMaps(3).GetEventSpriteRenderer().GetSpriteRenderer().sprite = null;
        mapManager.GetFloorObjects().GetEventMoveMaps(4).GetEventSpriteRenderer().GetSpriteRenderer().sprite = null;

        //手持ちモンスターの回復
        for (int i = 0; i < playerTrainerData.GetHaveMonsterSize(); ++i)
        {
            playerTrainerData.GetMonsterDatas(i).battleActive_ = true;
            playerTrainerData.GetMonsterDatas(i).nowHitPoint_  = playerTrainerData.GetMonsterDatas(i).RealHitPoint();
        }

        //クリア階層の増加
        playerTrainerData.clearMapFloor_ += 1;

        //ノベル処理
        {
            string context = ResourcesTextsLoader.GetInstance().GetTexts("TutorialDocter/BattleLose1");
            EventMoveMap.NovelEvent(mapManager.GetNovelWindowParts(), context, mapManager.GetCharacterEventSprite());
        }

        //フェードアウト
        allEventMgr.EventSpriteRendererSet(
            allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite()
            , null
            , new Color(0, 0, 0, 1)
            );
        allEventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor);
        allEventMgr.AllUpdateEventExecute(0.4f);

        //ウェイト
        allEventMgr.EventWaitSet(allSceneMgr.GetEventWaitTime());

        //フェードイン
        allEventMgr.EventSpriteRendererSet(
            allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite()
            , null
            , new Color(0, 0, 0, 0)
            );
        allEventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor);
        allEventMgr.AllUpdateEventExecute(0.4f);

        //イベントの最後
        allEventMgr.EventFinishSet();
    }