/// <summary> /// 時間を変えるようにTimeManagerを呼びます /// </summary> void CallChangeTime() { var degRotaZ = transform.localEulerAngles.z; var calcTime = MyMath.CalcMap(degRotaZ, 360 + MaxAngle, 360 + MinAngle, TimeManager.MinTimeRange, TimeManager.MaxTimeRange); TimeManager.ChangeTimeTo(calcTime); playerState.ChangeTime(); }