private void Awake() { playerRoar = GetComponent <PlayerRoar>(); playerHealth = GetComponent <PlayerHealth>(); playerMovement = GetComponent <PlayerMovement>(); hanging = GetComponent <Hanging>(); anim = GetComponent <Animator>(); rb2d = GetComponent <Rigidbody2D>(); idle(); }
// Use this for initialization void Start() { playerRoar = playert.GetComponent <PlayerRoar>(); }