private void Update() { audioSource.volume = PlayerPrefsWrapper.GetMenuVolume(); if (SceneManager.GetActiveScene().buildIndex > 1) { Destroy(this.gameObject); } }
// Start is called before the first frame update void Start() { var name = gameObject.name; if (name == "menu") { GetComponent <Slider>().value = PlayerPrefsWrapper.GetMenuVolume(); } else if (name == "video") { GetComponent <Slider>().value = PlayerPrefsWrapper.GetVideoVolume(); } }
void Start() { audioSource = GetComponent <AudioSource>(); audioSource.volume = PlayerPrefsWrapper.GetMenuVolume(); }