void Start() { _anim = this.GetComponent <Animator>(); _pawn = this.GetComponent <PlayerOneBehavior>(); }
// Use this for initialization void Start() { _pawn = this.GetComponent <PlayerOneBehavior>(); }
void Start() { _anim = this.GetComponent <Animator>(); _pawn = this.GetComponent <PlayerOneBehavior>(); }
// Use this for initialization void Start() { _pawn = this.GetComponent <PlayerOneBehavior>(); }