public void List_Test(string message) { var serverMessage = new ServerMessage(0, message); var recognizer = new PlayerListRecognizer(); Assert.IsTrue(recognizer.CanRecognize(serverMessage), message); }
public void List_NOT_CORECT_Test(string message) { var serverMessage = new ServerMessage(0, message); var recognizer = new PlayerListRecognizer(); Assert.IsFalse(recognizer.CanRecognize(serverMessage)); }