private void Start() { cursor.transform.position = new Vector3(0, 0, 0); // gets PlayerInventory from the object this script is on. playerInvetory = GetComponent <PlayerInvetory>(); controllerMode = PlayerPrefs.GetInt("controllerMode"); }
// Use this for initialization void Start() { playerInvetory = GetComponent <PlayerInvetory>(); rb2d = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); if (playerInvetory == null || rb2d == null || animator == null) { return; } isIdle = true; //set player idle beginning of game isGathering = false; menuIsActive = false; animator.SetBool("isIdle", true); //set player idle at beginning of game //set idlePosition equal to current position which is idle and not moving idlePosition = new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical")); isAttacking = false; }
// Use this for initialization void Start() { playerInventory = GetComponent <PlayerInvetory>(); playerCores = GetComponent <PlayerCores>(); updateText(); }