public void lookDown() { enabled = true; fpsController.enabled = false; //isWaiting = true; state = PlayerDeskState.WAITING; curriculum.setAvailability (true); pictureFrame.setAvailability (true); GameObject.Find ("FPSController").GetComponent<ControlsUIController> ().changeControls(ControlsUIController.ControlsType.DESK); }
public void lookAtLecturer() { state = PlayerDeskState.LOOKING_AT_LECTURER; curriculum.setAvailability (false); pictureFrame.setAvailability (false); }
void Start() { fpsController = GameObject.FindGameObjectWithTag ("Player").GetComponent<FirstPersonController>(); playerCamera = GameObject.Find ("FPSController").GetComponentInChildren<Camera> (); curriculum = GetComponentInChildren<CurriculumController> (); pictureFrame = GetComponentInChildren<DeskPictureFrameController> (); curriculum.setDeskController (this); pictureFrame.setDeskController (this); state = PlayerDeskState.NONE; foreach (Transform t in transform) { if(t.name == "Lecturer") { lecturer = t; break; } } }