private void SetNameAndSprite() { Sprite newSprite = playerConversant.GetSprite(); Color c = characterImage.color; if (newSprite != null) { characterImage.sprite = newSprite; characterImage.color = new Color(c.r, c.g, c.b, 255); } else { characterImage.color = new Color(c.r, c.g, c.b, 0); } string speakerName = playerConversant.GetCurrentConversantName(); if (speakerName == "") { speakerContainer.SetActive(false); } else { speakerContainer.SetActive(true); conversantName.text = speakerName; } }
void UpdateUI() { dialogueContainer.SetActive(playerConversant.IsActive()); if (!playerConversant.IsActive()) { return; } conversantName.text = ReplaceSubstringVariables(playerConversant.GetCurrentConversantName()); textGroupGO.SetActive(true); choiceRoot.gameObject.SetActive(playerConversant.IsChoosing()); if (playerConversant.IsChoosing()) { DialogueNode[] AINodes = playerConversant.GetResponses().ToArray(); if (AINodes.Length > 0) { int randomIndex = UnityEngine.Random.Range(0, AINodes.Length); conversantName.text = ReplaceSubstringVariables(playerConversant.GetCurrentConversantName(AINodes[randomIndex])); DialogueText.text = playerConversant.GetText(AINodes[randomIndex]); nextButton.gameObject.SetActive(false); quitButton.gameObject.SetActive(false); } else { textGroupGO.SetActive(false); } ReturnChoicesToPool(choiceCount); BuildChoiceList(); } else { DialogueText.text = playerConversant.GetText(); bool hasNext = playerConversant.HasNext(); nextButton.gameObject.SetActive(hasNext); quitButton.gameObject.SetActive(!hasNext); } DialogueText.text = ReplaceSubstringVariables(DialogueText.text); }
public void Init(PlayerConversant player) { _player = player; _player.onConversationUpdated += UpdateUI; conversantName.text = _player.GetCurrentConversantName(); if (nextButton) { nextButton.onClick.AddListener(_player.Next); } if (quitButton) { quitButton.onClick.AddListener(Game.Instance.ReturnPlayerToStandingPosition); quitButton.onClick.AddListener(_player.QuitDialogue); } }
void UpdateUI() { gameObject.SetActive(playerConversant.IsActive()); if (!playerConversant.IsActive()) { return; } conversantName.text = playerConversant.GetCurrentConversantName(); AIResponse.SetActive(!playerConversant.IsChoosing()); choiceRoot.gameObject.SetActive(playerConversant.IsChoosing()); if (playerConversant.IsChoosing()) { BuildChoiceList(); } else { AIText.text = playerConversant.GetText(); nextButton.gameObject.SetActive(playerConversant.HasNext()); } }
private void UpdateUI() { gameObject.SetActive(playerConversant.IsActive()); if (!playerConversant.IsActive()) { return; } AIResponse.SetActive(!playerConversant.IsChoosing()); playerResponse.SetActive(playerConversant.IsChoosing()); currentSpeakerName.text = playerConversant.GetCurrentConversantName(); if (playerConversant.IsChoosing()) { BuildChoiceList(); } else { currentText.text = playerConversant.GetText(); nextButton.gameObject.SetActive(playerConversant.HasNext()); } }