public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); for (int i = 0; i < Field1.Length; i++) { buffer.WriteInt(32, Field1[i]); } Field2.Encode(buffer); buffer.WriteInt(32, Field3); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteUInt(32, ActorID); for (int i = 0; i < Field1.Length; i++) { buffer.WriteUInt(32, Field1[i]); } Params.Encode(buffer); buffer.WriteInt(32, Duration); }