public PingPongGame() { _state = PingPongGameState.NotSet; _sets = new List<Set>(); }
public void Start() { _state = PingPongGameState.Started; }
public void End() { _state = PingPongGameState.Finished; }
public PingPongGame() { _state = PingPongGameState.NotSet; _sets = new List <Set>(); }