private Shot Solve(Bird currentBird, Pig targetPig, Vector2 slingPos) { // 1. Random pick up a pig Vector2 shotPos = targetPig.transform.position; // 2. If the target is very close to before, randomly choose a point near it if(_lastTargetPig != null && _lastTargetPig == targetPig) { float angle = Random.value * Mathf.PI * 2f; if(Random.value < 0.5) angle *= -1f; shotPos.x = shotPos.x + Mathf.Cos(angle) * 0.5f; shotPos.y = shotPos.y + Mathf.Cos(angle) * 0.5f; } _lastTargetPig = targetPig; // 3. Estimate the trajectory float birdVel = currentBird._launchForce.x * -2f; float birdGrav = currentBird._launchGravity * Physics2D.gravity.y; Vector2 releasePoint = TrajectoryPlanner.estimateLaunchPoint(slingPos, shotPos, birdVel, birdGrav); // 5. Calculate the tapping time according the bird type return new Shot(slingPos.x, slingPos.y, releasePoint.x, releasePoint.y, 0.5f); }
public PigAI(Server server) { Server = server; gravity = new Vector3(0, -Config.PhysicsGravity, 0); Pig = new Pig { Scale = new Vector3(Config.PigScale) }; }
public void Register(Pig pig) { if (_pigList == null) { _pigList = new List <Pig>(); } _pigList.Add(pig); }
} //End PigForm /// <summary> /// Resets all key components to a succesful run through of the game. /// Pre: the existing data from the previous game lingers, either after a game /// has finished or you have re-entered from the login screen after a game. /// Post: the labels and variables have been reset to provide consistent games. /// </summary> private void ResetForm() { Pig.ResetGlobals(); whosTurn = Pig.USER; UpdateLabels(); btnPlayAgain.Enabled = false; btnCancel.Enabled = false; btnRoll.Enabled = true; } //End ResetForm
protected override void Initialize() { // TEMP create game entities pigObject = mEntityManager.RequestEntity <Pig>(); // TEMP initialise game entities pigObject.Initialise(new Vector3(600, 695, 0), Content.Load <Texture2D>("Graphics/Pig1"), new Vector3(8, 0, 0)); base.Initialize(); }
public void Inject(Pig subject) { subject.Immunity = GetImmunity(15); if (randomElement.NextDouble() < 3 * DeathRate) { subject.Alive = false; Console.WriteLine($"Pig {subject.ID} is dead by vaccination"); } }
// Use this for initialization void Awake() { if (pigInstance == null) { pigInstance = this; } this.health = new Health(100.0f); }
static void Main(string[] args) { Animal myAnimal = new Animal(); Animal myPig = new Pig(); Animal myDuck = new Duck(); myAnimal.sound(); myPig.sound(); myDuck.sound(); }
static void MainPolymorhism(string[] args) { Animal myAnimal = new Animal(); Pig myPig = new Pig(); Duck myDuck = new Duck(); myAnimal.sound(); myPig.sound(); myDuck.sound(); }
public NetworkPacketPig(Pig pig, byte id = 0) : base(NetworkPacketTypes.Pig, id, 0, pig) { AddBool(pig.IsGravityEnabled); AddBool(pig.IsCaught); if (pig.IsCaught) { AddByte(pig.Captor.Client.PlayerId); } }
public static void display() { Animal al = new Animal(); Animal alPig = new Pig(); Animal alBen = new Ben(); al.sound(); alPig.sound(); alBen.sound(); }
static void Main(string[] args) { Animal myAnimal = new Animal(); // Create a Animal object Animal myPig = new Pig(); // Create a Pig object Animal myDog = new Dog(); // Create a Dog object myAnimal.animalSound(); myPig.animalSound(); myDog.animalSound(); }
private static void CallRunTimeExample1PolymorphismToOutput() { Animal myAnimal = new Animal(); // Create a Animal object Animal myPig = new Pig(); // Create a Pig object Animal myDog = new Dog(); // Create a Dog object myAnimal.animalSound(); myPig.animalSound(); myDog.animalSound(); }
public void GiveNameChangesNamePig() { Pig bird = new Pig(); string actual = bird.Name; bird.GiveName("Bob"); string expected = bird.Name; Assert.AreNotEqual(expected, actual, "GiveName() should change name."); }
public void EatIncreasesWeightPig() { Pig testObj = new Pig(); int actual = testObj.weight; testObj.Eat(); int expected = testObj.weight; Assert.AreEqual(expected, actual + 1, "Eat() should increase weight by 1"); }
public void Adapter_GivenAPig_UseFlyingAnimalAdapter_GetFlyingPig() { //arrange var pig = new Pig("Piggy"); var flyingPig = new FlyingAnimalAdapter(pig); //act var actionResult = flyingPig.DoAction(); //assert AreEqual(actionResult, "Piggy the Pig is flying!"); }
// Use this for initialization void Awake() { if (pigInstance == null) { pigInstance = this; } this.health = new Health(100.0f); this.pigSpeed = 5.0f; this.currentDirection = Direction.E; }
static void Main(string[] args) { List <ISound> animals = new List <ISound>(); // // OLD MACDONALD // Console.WriteLine("Old MacDonald had a farm ee ay ee ay oh"); // Let's try singing about a Farm Animal animals.Add(new Horse()); animals.Add(new Chicken()); animals.Add(new Ferrari()); animals.Add(new Pig()); foreach (var animal in animals) { Pig pig = animal as Pig; if (pig != null) { Console.WriteLine($"Am I a FarmAnimal {((FarmAnimal)animal).MakeSoundTwice()}"); Console.WriteLine($"Or am i a Pig {pig.MakeSoundTwice()}"); Console.WriteLine(); } if (animal is FarmAnimal) { FarmAnimal farmAnimal = (FarmAnimal)animal; Console.WriteLine("And on his farm there was a " + farmAnimal.Name + " ee ay ee ay oh"); Console.WriteLine("With a " + farmAnimal.MakeSoundTwice() + " here and a " + farmAnimal.MakeSoundTwice() + " there"); Console.WriteLine("Here a " + farmAnimal.MakeSoundOnce() + ", there a " + farmAnimal.MakeSoundOnce() + " everywhere a " + farmAnimal.MakeSoundTwice()); Console.WriteLine("Old Macdonald had a farm, ee ay ee ay oh"); Console.WriteLine(); } else { Console.WriteLine("I'm not a farm animal dude, have some respect."); Console.WriteLine(); } } Console.WriteLine(); foreach (var animal in animals) { Console.WriteLine($"Sound I make going round and round is {animal.MakeSound()}"); } // What if we wanted to sing about other things on the farm that were // singable but not farm animals? // Can it be done? Console.ReadLine(); }
// Use this for initialization void Start() { stateMachine = GetComponent <StateMachine> (); pig = GetComponent <Pig> (); agent = GetComponent <NavMeshAgent> (); sourceAudio = GetComponent <AudioSource> (); if (player == null) { player = GameObject.Find("Player").transform; } }
public IHttpActionResult Post(Pig pig) { if (!ModelState.IsValid) { return(BadRequest()); } _ctx.Pigs.Add(pig); _ctx.SaveChanges(); return(Created("Added to Db", pig)); }
public Animal ReadAnimal(int id, DatabaseManager manager) { Animal returnAnimal; DataTable outcomePigs = manager.RunQuery($"select * from Pigs where Id = {id}"); returnAnimal = new Pig(id, outcomePigs.Rows[0]["Sex"].ToString(), Convert.ToInt32(outcomePigs.Rows[0]["Life_length"]), Convert.ToInt32(outcomePigs.Rows[0]["Level_of_food"]), Convert.ToDateTime(outcomePigs.Rows[0]["Birth_date"])); return(returnAnimal); }
static void AbstractClassExample() { Pig myPig = new Pig(); // Create a Pig object myPig.animalSound(); myPig.sleep(); var test = myPig.StrReadonly; var t = Pig.StrConstant; Pig newPig = new Pig("I am from Program.cs file"); }
private static Pig AddPig() { Pig temp = new Pig(); Console.Write("Enter the name: "); temp.Name = Console.ReadLine(); Console.Write("What color is it: "); temp.Color = Console.ReadLine(); return(temp); }
private void InitAnimals() { Pig ghita = new Pig("Ghita"); Cat puffy = new Cat("Puffy"); Horse patrick = new Horse("Patrick"); Dog spike = new Dog("Spike"); animals.Add(ghita); animals.Add(puffy); animals.Add(patrick); animals.Add(spike); }
static void Main(string[] args) { // // OLD MACDONALD // //Applying Polymorphism, we're allowed to work in terms of // generic types and not concrete classes. In this case // the list holds a collection of IFarmAnimal, meaning // any class that implements the IFarmAnimal interface is allowed // to be in the list. Chicken chicken = new Chicken(); Cow cow = new Cow(); Duck duck = new Duck(); Pig wilbur = new Pig(); //List<FarmAnimal> army = new List<FarmAnimal>(); List <ISingableItem> army = new List <ISingableItem>(); Stack <ISingableItem> stack = new Stack <ISingableItem>(); //ISingableItem item = new ISingableItem(); //<-- not allowed here army.Add(new Cow()); army.Add(new Duck()); army.Add(new Chicken()); army.Add(new Pig()); army.Add(new Chicken()); army.Add(new Tractor("Lil Toot Toot")); // Get the first item back out //FarmAnimal firstAnimal = army[0]; //Cow firstCow = (Cow)army[0]; // Retrieve first item and cast to cow //Console.WriteLine(army[0]); // Print out type of first animal Console.WriteLine("Old MacDonald had a farm ee ay ee ay oh"); foreach (ISingableItem animal in army) { Console.WriteLine("And on his farm there was a " + animal.Name + " ee ay ee ay oh"); Console.WriteLine("With a " + animal.MakeSoundTwice() + " here and a " + animal.MakeSoundTwice() + " there"); Console.WriteLine("Here a " + animal.MakeSoundOnce() + ", there a " + animal.MakeSoundOnce() + " everywhere a " + animal.MakeSoundTwice()); Console.WriteLine("Old Macdonald had a farm, ee ay ee ay oh"); Console.WriteLine(); } // ----- THIS IS GETTING REPETITIVE! // We can do better // How can we use what we've learned about inheritance // to help us remove code duplication // }
public bool CheckCollision(Pig pig) { lock (this) { Mushroom mushroom = Mushrooms.FirstOrDefault(m => m.Intersects(pig)); if (mushroom != null) mushroom.OnCapture(pig.Thrower); return (mushroom != null); } }
public void Test_PigDaliy() { // given var expected = new Pig(); // when var result = new HigherLayer("PIG").GetAnimal(); // then Assert.AreEqual(expected.GetType(), result.GetType()); }
private void InitAnimals() { Pig peppa = new Pig("Peppa"); Cat garfield = new Cat("Gafield"); Dog grivei = new Dog("Grivei"); Horse trojan = new Horse("Trojan"); animals.Add(peppa); animals.Add(garfield); animals.Add(grivei); animals.Add(trojan); }
//传递多个Json对象 public IActionResult MoreJsonObject([FromBody] MoreModelClass model) { string _dogstr = JsonConvert.SerializeObject(model.dogobj); string _pigstr = JsonConvert.SerializeObject(model.pigobj); Dog _dogobj = JsonConvert.DeserializeObject <Dog>(_dogstr); Pig _pigobj = JsonConvert.DeserializeObject <Pig>(_pigstr); string _res = string.Format("*传递多个Json对象*两个动物的名字是{0}和{1}", _dogobj.Name, _pigobj.Name); Console.WriteLine(_res); return(Json(_res)); }
static void Main(string[] args) { Pig myPig = new Pig(); // Create a Pig object myPig.AnimalSound(); myPig.Sleep(); Dog myDog = new Dog(); // Create a Dog object myDog.AnimalSound(); myDog.Sleep(); }
public bool CheckCollision(Pig pig) { lock (this) { Mushroom mushroom = Mushrooms.FirstOrDefault(m => m.Intersects(pig)); if (mushroom != null) { mushroom.OnCapture(pig.Thrower); } return(mushroom != null); } }
private void loadMap(int a) { currMap = a; Map = content.maps[a]; for (var _a = 0; _a < Pigs.Length; _a++) { Pigs[_a].Dispose(); } Pigs = new Pig[Map.pigs.GetLength(0)]; for (var _a = 0; _a < Pigs.Length; _a++) { Pigs[_a] = new Pig(_a); } player.init(Map.start); }
void c08Predicate_Find() { List <Pig> list = GetPigList(); Pig pig = list.Find(p => p.PigID == 100); if (pig == null) { Debug.LogError("pig == null"); } else { Debug.LogError("pig != null"); Debug.LogError(pig.PigID); } }
public void ThrowBird(Bird currentBird, Pig targetPig, Vector2 slingPos) { if(_lastTargetPig) _lastTargetPig.GetComponent<SpriteRenderer>().material.color = Color.white; IsThrowingBird = true; _throwTimer = 0f; _currentBird = currentBird; // Highlight the target if(!GameWorld.Instance._isSimulation) targetPig.GetComponent<SpriteRenderer>().material.color = Color.red; _nextShot = Solve(currentBird, targetPig, slingPos); currentBird.SelectBird(); }
void Awake() { instance = this; }
private void sureClick(object sender, RoutedEventArgs e) { if (times == 0) { Say += p.saying; Say += d.saying; Say += c.saying; } if (textBox.Text == "Pig" || textBox.Text == "pig") { Animal a = new Pig(textBlock); a.saying(sender, new myEventArgs(1)); } if (textBox.Text == "Dog" || textBox.Text == "dog") { Animal a = new Dog(ref textBlock); a.saying(sender, new myEventArgs(2)); } if (textBox.Text == "Cat" || textBox.Text == "cat") { Animal a = new Cat(textBlock); a.saying(sender, new myEventArgs(3)); } textBox.Text = ""; times++; }
private void speakClick(object sender, RoutedEventArgs e) { if (times == 0) { p = new Pig(textBlock); d = new Dog(ref textBlock); c = new Cat(textBlock); Say += p.saying; Say += d.saying; Say += c.saying; } Random ran = new Random(); Say(this, new myEventArgs(ran.Next(1, 4))); times++; }
public override void HandleInput(GameTime gameTime, InputState input) { // release any pig that was being dragged if(input.TouchState.Count == 0) { if(selectedPig != null) { if(selectedPig.drop(old_pos)) { pennedPigs[selectedPig.color].Add(selectedPig); mainPigs.Remove(selectedPig); } soundList["blop"].Play(); selectedPig.selected = false; } selectedPig = null; } else { foreach(TouchLocation loc in input.TouchState) { Vector2 scaledPos = Helpers.ScaleInput(new Vector2(loc.Position.X, loc.Position.Y)); if(selectedPig == null && phase == Phase.Begin) { foreach(Pig p in mainPigs) { // Don't let users grab falling pigs if(p.State == PigStates.Falling) continue; Rectangle pig = new Rectangle((int)p.Coord.X - 75, (int)p.Coord.Y - 75, 150, 150); if(pig.Contains(new Point((int)scaledPos.X, (int)scaledPos.Y))) { selectedPig = p; soundList["blop2"].Play(); p.selected = true; old_pos = selectedPig.Coord; if(p.State == PigStates.Entering) { old_pos += new Vector2(0, 96); p.timeLeft = p.EXPLODE_TIME; } break; } } } else { selectedPig.Coord = scaledPos; } } } base.HandleInput(gameTime, input); }
protected void AddFlyingPig(int color) { Pig p = new Pig(this, PigStates.Falling, rand); p.color = color; mainPigs.Add(p); }