void FreeRefresh() { for (int group_id = 0; group_id <= Database.enemy_groups.max_id; group_id++) { EnemyGroup enemy_group_to_emulate = Database.enemy_groups.GetEnemyGroupFromID(group_id); if (enemy_group_to_emulate == null) { continue; } PieceSelectionButton new_button = Instantiate(selection_prefab, button_holder); new_button.title = enemy_group_to_emulate.name; new_button.ShowCount(false); new_button.button.onClick.AddListener(() => build_manager.place_enemies.SetSelectedGroup(enemy_group_to_emulate)); } }
void FreeRefresh() { for (int base_piece_id = 0; base_piece_id <= Database.base_pieces.max_id; base_piece_id++) { if (base_piece_id == Database.base_pieces.entrance_id || base_piece_id == Database.base_pieces.exit_id) { continue; } BasePiece piece_to_emulate = Database.base_pieces.GetBasePieceFromID(base_piece_id); if (piece_to_emulate == null) { continue; } PieceSelectionButton new_button = Instantiate(selection_prefab, button_holder); new_button.title = piece_to_emulate.piece_name; new_button.ShowCount(false); new_button.button.onClick.AddListener(() => build_manager.place_blocks.SetSelectedPiece(piece_to_emulate)); } }