/// <summary> /// 替换指定位置物理形状 /// </summary> /// <param name="index">指定位置</param> /// <param name="type">替换为的物理形状类型</param> public void ReplaceShape(int index, PhyXShapeType type) { ICall_PhysicsEntity_ReplaceShape(this, index, (int)type); }
/// <summary> /// 添加物理形状 /// </summary> /// <param name="type">形状类型</param> public void CreateShape(PhyXShapeType type) { ICall_PhysicsEntity_CreateShape(this, (int)type); }