コード例 #1
0
        public void Initialize()
        {
            //TODO:Extract to another class and interface
            this.players = provider.GetPlayers(Constants.StandardNumberOfPlayers);
            Validator.ValidateGameInitialization(this.players, this.board);

            var firstPlayer = players[0];
            IFigure king = new KingFigureFactory().CreateFigure(FigureSign.K);
            firstPlayer.AddFigure(king);
            this.board.AddFigure(king, new Position(Constants.initialKingRow, Constants.initialKingColumn));

            var secondPlayer = players[1];
            IFigure pawnA = new PawnFigureFactory().CreateFigure(FigureSign.A);
            IFigure pawnB = new PawnFigureFactory().CreateFigure(FigureSign.B);
            IFigure pawnC = new PawnFigureFactory().CreateFigure(FigureSign.C);
            IFigure pawnD = new PawnFigureFactory().CreateFigure(FigureSign.D);
            secondPlayer.AddFigure(pawnA);
            secondPlayer.AddFigure(pawnB);
            secondPlayer.AddFigure(pawnC);
            secondPlayer.AddFigure(pawnD);
            this.board.AddFigure(pawnA, new Position(Constants.pawnAInitialRow, Constants.pawnAInitialCol));
            this.board.AddFigure(pawnB, new Position(Constants.pawnBInitialRow, Constants.pawnBInitialCol));
            this.board.AddFigure(pawnC, new Position(Constants.pawnCInitialRow, Constants.pawnCInitialCol));
            this.board.AddFigure(pawnD, new Position(Constants.pawnDInitialRow, Constants.pawnDInitialCol));

            this.SetFirstPlayerIndex();

            this.renderer.RenderBoard(this.board);
        }
コード例 #2
0
        public void CheckIfTheMoveMethodChangeTheKurDirectionCorrectly()
        {
            List<IPlayer> players = new List<IPlayer>();
            players.Add(new KingPlayer("king"));
            players.Add(new PawnPlayer("pawn"));
            IBoard board = new Board();
            var firstPlayer = players[0];
            IFigure king = new KingFigureFactory().CreateFigure(FigureSign.K);
            firstPlayer.AddFigure(king);
            board.AddFigure(king, new Position(Constants.initialKingRow, Constants.initialKingColumn));

            var secondPlayer = players[1];
            IFigure pawnA = new PawnFigureFactory().CreateFigure(FigureSign.A);
            IFigure pawnB = new PawnFigureFactory().CreateFigure(FigureSign.B);
            IFigure pawnC = new PawnFigureFactory().CreateFigure(FigureSign.C);
            IFigure pawnD = new PawnFigureFactory().CreateFigure(FigureSign.D);
            secondPlayer.AddFigure(pawnA);
            secondPlayer.AddFigure(pawnB);
            secondPlayer.AddFigure(pawnC);
            secondPlayer.AddFigure(pawnD);
            board.AddFigure(pawnA, new Position(Constants.pawnAInitialRow, Constants.pawnAInitialCol));
            board.AddFigure(pawnB, new Position(Constants.pawnBInitialRow, Constants.pawnBInitialCol));
            board.AddFigure(pawnC, new Position(Constants.pawnCInitialRow, Constants.pawnCInitialCol));
            board.AddFigure(pawnD, new Position(Constants.pawnDInitialRow, Constants.pawnDInitialCol));
            Move move = firstPlayer.Move("kur", board);
            var expectedRow = 6;
            Assert.AreEqual(move.To.Row, expectedRow);
        }
コード例 #3
0
        public void CheckIfTheMoveMethodThrowsCorrectlyWhenTheCommandIsNotExactlyThreeSymbols()
        {
            List<IPlayer> players = new List<IPlayer>();
            players.Add(new PawnPlayer("pawn"));
            players.Add(new KingPlayer("king"));
            IBoard board = new Board();
            var firstPlayer = players[0];
            IFigure king = new KingFigureFactory().CreateFigure(FigureSign.K);
            firstPlayer.AddFigure(king);
            board.AddFigure(king, new Position(Constants.initialKingRow, Constants.initialKingColumn));

            var secondPlayer = players[1];
            IFigure pawnA = new PawnFigureFactory().CreateFigure(FigureSign.A);
            IFigure pawnB = new PawnFigureFactory().CreateFigure(FigureSign.B);
            IFigure pawnC = new PawnFigureFactory().CreateFigure(FigureSign.C);
            IFigure pawnD = new PawnFigureFactory().CreateFigure(FigureSign.D);
            secondPlayer.AddFigure(pawnA);
            secondPlayer.AddFigure(pawnB);
            secondPlayer.AddFigure(pawnC);
            secondPlayer.AddFigure(pawnD);
            board.AddFigure(pawnA, new Position(Constants.pawnAInitialRow, Constants.pawnAInitialCol));
            board.AddFigure(pawnB, new Position(Constants.pawnBInitialRow, Constants.pawnBInitialCol));
            board.AddFigure(pawnC, new Position(Constants.pawnCInitialRow, Constants.pawnCInitialCol));
            board.AddFigure(pawnD, new Position(Constants.pawnDInitialRow, Constants.pawnDInitialCol));

            secondPlayer.Move("shshs", board);
        }