// Use this for initialization void Start() { currentScore = GameObject.Find("CurrentScore").GetComponent<CurrentScore>(); fullScore = GameObject.FindObjectOfType<FullScore>(); score = GetComponent<Score>(); energy = GetComponent<Energy>(); energyLine = GameObject.FindObjectOfType<EnergyLine>(); inputController = GameObject.FindObjectOfType<InputController>(); timerScript = GameObject.FindObjectOfType<TimerScript>(); timerUI = GameObject.FindObjectOfType<TimerUI>(); info = GetComponent<Info>(); taskStrings = GetComponent<TaskStrings>(); pauseButton = GameObject.FindObjectOfType<PauseButton>().gameObject; pauseMenu = GameObject.Find("Canvas").GetComponentInChildren<PauseMenu>(); // endMenu = GameObject.FindObjectOfType<EndMenu>(); taskHelper = GameObject.FindObjectOfType<TaskHelper>(); globalController = GetComponent<GlobalController>(); cam = GameObject.Find("MainCamera"); secondCamera = GameObject.Find("SecondCamera"); wordRideCanvas = GameObject.FindObjectOfType<WordRideCanvas>(); metalSparksPrefab = Resources.Load("Prefabs/Particles/MetalSpark") as GameObject; carUserParametres = GetComponent<CarUserParametres>(); gameUI = GameObject.FindObjectOfType<GameUI>(); canvasController = GameObject.FindObjectOfType<CanvasController>(); particleCanvas = GameObject.Find("ParticleCanvas"); carCreator = GameObject.FindObjectOfType<CarCreator>(); mainBonus = GameObject.FindObjectOfType<MainBonus>(); waitBackground = GameObject.FindObjectOfType<WaitBackground>(); }
void Start() { Time.timeScale = 0f; pauseScript = GameObject.Find ("PauseMenu").gameObject.GetComponent<PauseMenu> (); pauseScript.Continue (); isBossDead = false; boss = GameObject.Find("Boss_01"); core = GameObject.Find("Boss_01/core"); canvas = GameObject.Find("Boss_01/core/Canvas"); shield2 = GameObject.Find("Boss_01/boss01_shield_2"); shield3 = GameObject.Find("Boss_01/boss01_shield_3"); Eur = GameObject.Find("Boss_01/EUR"); Eur2 = GameObject.Find("Boss_01/EUR_2"); astroid = GameObject.Find("Boss_01/Astorid_Inner_Circle"); astroid2 = GameObject.Find("Boss_01/Astorid_Inner_Circle_2"); InvokeRepeating("SwitchSides", 1f, 2f); laser1.SetActive (false); laser2 = (GameObject) Instantiate (laser1, new Vector3 (laserBoss.transform.position.x, laserBoss.transform.position.y - 0.2f, 0.0f), Quaternion.Euler(laser1.transform.rotation.x,laser1.transform.rotation.y,90)); laser2.SetActive (false); //laser2OriginalScale = new Vector3(laser1.transform.localScale.x, 6.0f, laser1.transform.localScale.z); laser2.transform.localScale = new Vector3 (laser1.transform.localScale.x, 6.0f, laser1.transform.localScale.z); }
// Use this for initialization void Start () { Screen.orientation = ScreenOrientation.Landscape; //cam = GetComponent<CameraController>(); spawnCamera (); spawnPointSytem (); spawnPlayer (); pause = cam.GetComponent<PauseMenu>(); }
void Awake() { if(master == null){ master = this; } else if (master != this){ Destroy(gameObject); } }
//public GameObject gameOverScreen; //public PlayerController player; // Use this for initialization void Start() { countingTime = startingTime; theText = GetComponent<Text> (); thePauseMenu = FindObjectOfType<PauseMenu> (); theHealth = FindObjectOfType<HealthManager> (); //player = FindObjectOfType<PlayerController>(); }
void Awake() { instance = this; inOptions = false; UITools.SetActiveState(instance.PausePanel, false); UITools.SetActiveState(instance.OptionsPanel,false); UITools.SetActiveState(instance.BackgroundPanel,false); if (Application.loadedLevelName == "Game") UITools.SetActiveState(TrialMessagePanel, false); }
void Start() { pauseMenu = this.GetComponent<PauseMenu> (); pauseMenu.enabled = false; settingsMenu = this.GetComponent<SettingsMenu> (); settingsMenu.enabled = false; levelSelect = this.GetComponent<LevelSelect> (); levelSelect.enabled = false; }
// Use this for initialization void Start () { // Set target direction to the camera's initial orientation. targetDirection = transform.localRotation.eulerAngles; paused = GetComponent<PauseMenu>(); player = GetComponent<FPSController>(); Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; }
public virtual void Pause() { if ( State == LevelState.Done ) return; State = State == LevelState.Running ? LevelState.Paused : LevelState.Running; TimeProvider.Pause = State == LevelState.Paused; if ( State == LevelState.Paused ) pauseMenu = Locator.UI.Show< PauseMenu >(); else pauseMenu.Close(); }
public ItemStore(Texture2D textDisk,Texture2D textInmune,Texture2D textFreeze,Texture2D coinsTexture,Texture2D textArrow,Texture2D textJewel,Texture2D textMas,PauseMenu father) { toolbarstrings=Globals.texts.itemToolbar; this.textDisk=textDisk; this.textInmune=textInmune; this.textFreeze=textFreeze; this.coinsTexture=coinsTexture; this.father=father; this.textArrow=textArrow; this.textJewel=textJewel; this.textMas=textMas; }
private void Awake() { _uiContainer = new GameObject("UI"); _startupLogo = Instantiate(_startupLogoPrefab, _uiContainer.transform); EnableStartupLogo(false); _pauseMenu = Instantiate(_pauseMenuPrefab, _uiContainer.transform); EnablePauseUI(false); _debugUI = Instantiate(_debugUIPrefab, _uiContainer.transform); EnableDebugUI(false); }
// Use this for initialization void Awake() { if (!created) { DontDestroyOnLoad(this.gameObject); created = true; } stage1StartingPosition = new Vector3(-3.83f, 0f, -1.34f); stage2StartingPosition = new Vector3(-3.725f, 0f, -1.766f); stage3StartingPosition = new Vector3(-3.942f, 0f, -1.54f); trainingRoomStartingPosition = new Vector3(-2.5f, 0f, -1.85f); pauseMenu = GetComponent <PauseMenu> (); }
private void Update() { if (_destroyedDevices >= 3 && !_gameOver) { _gameOver = true; PauseMenu _pauseScript = GameObject.Find("Canvas").GetComponent(typeof(PauseMenu)) as PauseMenu; if (_pauseScript != null) { _pauseScript.GameOver(); } } }
// Setup void Start() { mr = this.GetComponent <MeshRenderer>(); mr.enabled = false; Transform pTrans = this.transform.parent; while (pTrans.GetComponent <PauseMenu>() == null) { pTrans = pTrans.parent; } master = pTrans.GetComponent <PauseMenu>(); }
protected override void LateUpdate() { // Pausing if (Keybinds.EscapeDown() && !PauseMenu.IsPaused) { PauseMenu.Pause(); } // Displaying Help Overlay if (Keybinds.ToggleHelpOverlay()) { HUD.HelpOverlayController.Toggle(); } }
private void Setup() { gameOverMenu = GameObject.Find("GameOver"); pauseMenuPanel = GameObject.Find("PauseMenu"); timerText = GameObject.Find("Timer").GetComponent <Text>(); gameOver = gameOverMenu.GetComponent <GameOver>(); pauseMenu = pauseMenuPanel.GetComponent <PauseMenu>(); youWin = GameObject.Find("YouWin").GetComponent <YouWin>(); eventSystem = EventSystem.current; mTime = 0f; isPaused = false; isStopped = false; }
// Start is called before the first frame update void Start() { if (!journalExist) { journalExist = true; DontDestroyOnLoad(transform.gameObject); } else { Destroy(gameObject); } pausedMG = FindObjectOfType <PauseMenu>(); }
public void Pause() { if (isGamePaused) { return; } isGamePaused = true; Time.timeScale = 0; audioController.Pause(); pauseScoreText.text = "SCORE: " + score; HUD.SetActive(false); PauseMenu.SetActive(true); }
public void SetValues(string saveName, string saveTime, GameController gcScript, PauseMenu pmScript) { var nText = textName.GetComponent <TextMeshProUGUI>(); sName = saveName; nText.SetText(saveName); var tText = time.GetComponent <TextMeshProUGUI>(); tText.SetText(saveTime); gc = gcScript; pm = pmScript; }
// Use this for initialization void Start() { speed = 3; end = false; bossShoot = false; rb2d = GetComponent <Rigidbody2D>(); pauseMenu = GetComponent <PauseMenu>(); toBeContinuedUI.SetActive(false); gameOver = false; count = 0; setCountText(); }
// Use this for initialization void Start() { //SETTING UP REFERENCES rb = GetComponent <Rigidbody2D>(); GroundCheck = transform.Find("GroundCheck"); anim = GetComponent <Animator>(); sr = GetComponent <SpriteRenderer>(); obj = GameObject.Find("Objective").GetComponent <Objective>(); tfObj = GameObject.Find("Objective").GetComponent <Transform>(); gameMaster = GameObject.Find("GameMaster").GetComponent <GameMaster>(); pauseMenu = GameObject.Find("MENU").GetComponent <PauseMenu>(); //playAnim = GameObject.Find("Dead").GetComponent<PlayAnimation>(); }
public void PauseGame() { string textToHud = "kOS script has triggered a Pause Game. Manual intervention needed to resume."; ScreenMessages.PostScreenMessage("<color=#ffff80><size=20>" + textToHud + "</size></color>", 10, ScreenMessageStyle.UPPER_CENTER); PauseMenu.Display(); // It would be weird to execute the rest of the IPU's instructions when the script said to pause the game. // Presumably most users would expect calling Pause to make the script stop right there, not // like 3 or 4 lines later. Therefore stop this FixedUpdate tick here: shared.Cpu.YieldProgram(new YieldFinishedNextTick()); }
void Start() { pauseMenu = PauseMenu.instance; currencyDisplay = FindObjectOfType <ResourceDisplay>(); defendersParent = GameObject.Find(DEFENDERS_PARENT_NAME); if (defendersParent == null) { defendersParent = new GameObject(DEFENDERS_PARENT_NAME); } gameObject.SetActive(false); }
private void Start() { Time.timeScale = 1f; gameHasEnded = false; score = 0; pauseMenuUI.SetActive(false); optionsMenuUI.SetActive(false); completeMenuUI.SetActive(false); playerDiedUI.SetActive(false); pauseMenu = FindObjectOfType <PauseMenu>(); }
public void Toggle() { if (isEnabled && !PauseMenu.IsEnabled()) { Disable(); AudioManager.instance.ClickButton(); } else if (!PauseMenu.IsEnabled()) { AudioManager.instance.ClickButton(); Enable(); } }
// Start is called before the first frame update void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); return; } DontDestroyOnLoad(gameObject); }
// Use this for initialization void Start() { if (SceneManager.GetActiveScene().buildIndex <= 6) { StartCoroutine(StartMatchAnimation()); pController = GameObject.FindGameObjectWithTag("Player").GetComponent <Controller>(); } pauseMenu = GetComponent <PauseMenu>(); ambientSound = GetComponent <AudioSource>(); ambientSound.Play(); Time.timeScale = 1; }
// Use this for initialization void Start() { pauseMenu = (PauseMenu)GameObject.FindGameObjectWithTag("MainCamera").GetComponent("PauseMenu"); goPlayer = GameObject.FindGameObjectWithTag("Player"); player = (Player)goPlayer.GetComponent("Player"); anim = gameObject.GetComponent <Animator>(); rb2d = gameObject.GetComponent <Rigidbody2D>(); lastDirectionX = 1; reverseMode = false; currentTimeReverseMode = 0f; Physics2D.IgnoreLayerCollision(UserInterfaceGraphics.LAYER_ENEMY, UserInterfaceGraphics.LAYER_ENEMY, true); Physics2D.IgnoreLayerCollision(UserInterfaceGraphics.LAYER_ENEMY, UserInterfaceGraphics.LAYER_ENEMY_SHOOT, true); }
void Update() { if (PauseMenu.IsOpen()) { return; } // if( Input.GetKeyDown( KeyCode.Escape ) ) // { // Cursor.lockState = CursorLockMode.None; // Cursor.visible = true; // } // if( Input.GetMouseButtonDown( 0 ) ) // { // Cursor.lockState = CursorLockMode.Locked; // Cursor.visible = false; // } aim = new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y")) * sensitivity; // cam.transform.eulerAngles = new Vector3( // cam.eulerAngles.x - aim.y * rotationSpeed * Time.deltaTime, // cam.eulerAngles.y + aim.x * rotationSpeed * Time.deltaTime, // cam.eulerAngles.z ); if (aim.y > maxAimMove) { aim.y = maxAimMove; } if (aim.y < -maxAimMove) { aim.y = -maxAimMove; } var tempAng = cam.transform.eulerAngles; tempAng.x = tempAng.x - aim.y * rotationSpeed * Time.fixedDeltaTime; // if( tempAng.x < 0.0f + verticalCutoff ) tempAng.x = 0.0f + verticalCutoff; if (tempAng.x > 90.0f - verticalCutoff && tempAng.x < 180.0f) { tempAng.x = 90.0f - verticalCutoff; } if (tempAng.x < 270.0f + verticalCutoff && tempAng.x > 180.0f) { tempAng.x = 270.0f + verticalCutoff; } tempAng.y = tempAng.y + aim.x * rotationSpeed * Time.fixedDeltaTime; tempAng.z = 0.0f; cam.transform.eulerAngles = tempAng; }
void Interact() { if (!target) { return; } Table table = target.GetComponent <Table>(); if (table && Input.GetKeyDown(interactionKey)) { if (table.GetItem() && !item && !isInteracting) //Take { Take(table); StartCoroutine(UpdateInteraction()); } if (!table.GetItem() && item && !isInteracting) //Drop { Drop(table); StartCoroutine(UpdateInteraction()); } if (table.GetItem() && item && !isInteracting) //Switch { Switch(table); StartCoroutine(UpdateInteraction()); } } if (item) { itemOverlay.sprite = item.GetSprite(); } else { itemOverlay.sprite = null; } if (Input.GetKeyDown(KeyCode.Escape)) { FindObjectOfType <AudioManager>().Play("Pet"); PauseMenu pause = FindObjectOfType <PauseMenu>(); if (PauseMenu.GameIsPaused || pause.optionsMenuUI.activeSelf || pause.choiceMenuUI.activeSelf) { pause.Resume(); } else { pause.Pause(); } } }
// Use this for initialization void Start() { player = FindObjectOfType <PlayerMove> (); levelExit = FindObjectOfType <LevelLoader> (); pauseMenu = FindObjectOfType <PauseMenu> (); #if UNITY_ANDROID || UNITY_IOS gameObject.SetActive(true); #else gameObject.SetActive(false); #endif }
// Start is called before the first frame update protected virtual void Start() { ////////////// if (_instance != null) { // Singleton Lock Destroy(gameObject); return; } _instance = this; ////////////// StopTime(); }
// Update is called once per frame void Update() { if (started) { if (fadeWhiteTimer > 0) { fadeWhiteTimer -= Time.deltaTime; image.color = new Color(image.color.r, image.color.g, image.color.b, 1 - (fadeWhiteTimer / fadeWhiteTime)); } else { fadeBlack = true; } } if (fadeBlack) { if (fadeBlackTimer > 0) { fadeBlackTimer -= Time.deltaTime; image.color = new Color(fadeBlackTimer / fadeBlackTime, fadeBlackTimer / fadeBlackTime, fadeBlackTimer / fadeBlackTime, 1); } else { showText = true; } } if (showText) { if (fadeTextTimer > 0) { fadeTextTimer -= Time.deltaTime; text.color = new Color(text.color.r, text.color.g, text.color.b, 1 - (fadeTextTimer / fadeTextTime)); otherText.color = new Color(otherText.color.r, otherText.color.g, otherText.color.b, 1 - (fadeTextTimer / fadeTextTime)); } else { if (returnToMenuTimer > 0) { returnToMenuTimer -= Time.deltaTime; } else { PauseMenu pause = GameObject.Find("/In-Game Canvas").GetComponent <PauseMenu>(); pause.BackToMainMenu(); } } } }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); GetComponent<Canvas>().enabled = false; }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Debug.Log("Instance already exists, destroying object!"); Destroy(this); } instance.gameObject.SetActive(false); }
private void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { if (menuStack.Count > 0) { menuStack.Peek().OnBackPressed(); } else { PauseMenu.Show(); } } }
public void StartAction() { playerFaceController.SetTemporaryEmotion(PlayerFaceController.Emotion.Happy, .3f); //Set up ModManager ModManager.assignFromPool = false; ModManager.rightArmOnLoad = rightArm.GetModType; ModManager.leftArmOnLoad = leftArm.GetModType; // Acquire LoadMenu and set target. string targetSceneName = SceneTracker.CurrentSceneName; Menu menu = MenuManager.Instance.GetMenuByName(forwardMenuTarget); if (forwardMenuTarget != null) { MenuManager.Instance.DoTransition(menu, Transition.SHOW, new Effect[] { Effect.EXCLUSIVE }); } else { MenuManager.Instance.ClearMenus(); } if (UseLoadMenu) { LoadMenu loadMenu = (LoadMenu)menu; targetSceneName = loadMenu.TargetSceneName; Action onLoadMenuCompleteSceneLoad = () => { if (SceneTracker.IsSceneArena(targetSceneName)) { PauseMenu pauseMenu = (PauseMenu)MenuManager.Instance.GetMenuByName(Strings.MenuStrings.PAUSE); pauseMenu.CanPause = true; EventSystem.Instance.TriggerEvent(Strings.Events.LEVEL_STARTED, SceneTracker.CurrentSceneName, ModManager.leftArmOnLoad.ToString(), ModManager.rightArmOnLoad.ToString()); } if (onCompleteSceneLoad != null) { onCompleteSceneLoad(); } }; loadMenu.SetNavigation(targetSceneName, onLoadMenuCompleteSceneLoad); } else if (SceneTracker.IsSceneArena(targetSceneName)) { EventSystem.Instance.TriggerEvent(Strings.Events.LEVEL_STARTED, SceneTracker.CurrentSceneName, ModManager.leftArmOnLoad.ToString(), ModManager.rightArmOnLoad.ToString()); } if (onStartAction != null) { onStartAction(); } }
// Start is called before the first frame update void Start() { if (Instance == null) { Instance = this; } else { Destroy(this.gameObject); return; } DontDestroyOnLoad(this.gameObject); }
public override void _Ready() { _chestGUI = GetNode <ChestGUI>("ChestGUI"); _objectsYSort = GetNode <YSort>("Objects"); _player = _objectsYSort.GetNode <Player>("Player"); _pauseMenu = GetNode <PauseMenu>("PauseMenu"); _guildInterface = GetNode <GuildInterface>("GuildInterface"); _extendedTileMap = GetNode <TileMap>("Extended"); _firstChestPosition = GetNode <Position2D>("FirstChestPosition").Position; _rightBorder = GetNode <CollisionShape2D>("Borders/Right"); _player.birdsSystem.Visible = false; _player.cloudsSystem.Visible = false; UpdateGuildFromLevel(); }
public static void PauseMenu_Singal(On.Menu.PauseMenu.orig_Singal orig, PauseMenu self, MenuObject sender, string message) { orig(self, sender, message); if (message == "DISCONNECT") { Network.Disconnect(); self.Singal(sender, "EXIT"); } if (message == "START_CLIENT") { MonkArena.Instance.AddClientScript(); } }
private void OnEnable() { GetSubcomponents(); SetCurrentTab(SettingsTabs.controls); InitializeTabButtons(); InitializeBackButton(); InitializeDefaultButton(); pauseMenu = GetComponentInParent <PauseMenu>(); if (pauseMenu == null) { Debug.LogError("Options menu does not have a parented Pause Menu"); } }
// Use this for initialization void Awake () { if(S != null) { Debug.Log("Multiple instances of PauseMenu detected."); } S = this; rt = pauseMenuPanel.GetComponent<RectTransform>(); hasBow = false; hasBoomerang = false; if(weaponPrefabs.Length != weaponTexts.Length || weaponTexts.Length!= weaponNames.Length) { Debug.LogError("Different number of weapon prefabs, names, and text objects assigned to PauseMenu in editor"); } }
// Use this for initialization void Start() { if (!instance) //simple singleton { instance = this; } else { Destroy(this.gameObject); } foreach (Image key in KeyIcons) //sets all icons to a base state of off { key.transform.gameObject.SetActive(false); } transform.gameObject.SetActive(false); //sets the canvas to inactive }
void Awake() { #region singleton if(instance == null) { instance = this; } else if(instance != this) { Destroy(gameObject); } #endregion #region component initializations pause = GetComponent<PauseMenu>(); notebook = gameObject.GetComponentInChildren<NoteBook>(); movement = GetComponent<MovementManager> (); interaction = GetComponent<InteractionManager> (); #endregion }
// Use this for initialization void Start() { button = new GUIStyle(skin.button); button.fontSize = 25; box = new GUIStyle(skin.box); label = new GUIStyle(skin.label); PauseMenu.setSkinTextures(button, box); miniMap = GetComponent<MiniMap>(); pauseMenu = GetComponent<PauseMenu>(); int GUIStart = Screen.width/2 - 400; float TextureArea = 665; float spaceBetween = TextureArea/(mapEditor.PlaceableItems.Length+1); int textureDisplaySize = 50; buttonBounds = new Rect[4]; for(int currItem = 0; currItem < mapEditor.PlaceableItems.Length; ++currItem) { buttonBounds[currItem] = new Rect(GUIStart + spaceBetween * (currItem + 1) - textureDisplaySize/2, Screen.height - GUISize/2 - textureDisplaySize/2, textureDisplaySize, textureDisplaySize); } }
// Use this for initialization void Start() { thePlayer = FindObjectOfType<Player>(); thePauseMenu = FindObjectOfType<PauseMenu>(); }
// Use this for initialization void Start () { m_Instance = this; }
void Awake() { finale = FindObjectOfType<FinaleController>(); playerFX = transform.Find("PlayerPedestal/Player/PlayerCamera").GetComponent<PostProcessing>(); playerFlare = transform.Find("PlayerPedestal/Player/PlayerCamera").GetComponent<FlareLayer>(); destroyables = FindObjectsOfType<PortalDestroy>(); stateAudio = transform.Find("GameAudio/StateAudio").GetComponents<AudioSource>(); pauseMenu = transform.Find("GameUI/PauseMenu").GetComponent<PauseMenu>(); if (GAME_COMPLETE && FindObjectOfType<LivingRoomController>() != null) canPause = false; }
public void Update() { try { if (!gameRunning) return; if (pauseMenu != null) { if (PauseMenu.isOpen && syncing) { if (KMPClientMain.tcpClient != null) { closePauseMenu = true; } else { disconnect("Connection terminated during sync"); forceQuit = true; } } if (PauseMenu.isOpen && closePauseMenu) { closePauseMenu = false; PauseMenu.Close(); } } if (FlightDriver.Pause) FlightDriver.SetPause(false); if (gameCheatsEnabled == false) { CheatOptions.InfiniteFuel = false; CheatOptions.InfiniteEVAFuel = false; CheatOptions.InfiniteRCS = false; CheatOptions.NoCrashDamage = false; Destroy(FindObjectOfType(typeof(DebugToolbar))); } //Find an instance of the game's PauseMenu if (pauseMenu == null) pauseMenu = (PauseMenu)FindObjectOfType(typeof(PauseMenu)); //Find an instance of the game's RenderingManager if (renderManager == null) renderManager = (RenderingManager)FindObjectOfType(typeof(RenderingManager)); //Find an instance of the game's PlanetariumCamera if (planetariumCam == null) planetariumCam = (PlanetariumCamera)FindObjectOfType(typeof(PlanetariumCamera)); if (Input.GetKeyDown(KeyCode.F2)) { isGameHUDHidden = !isGameHUDHidden; } if (Input.GetKeyDown(KMPGlobalSettings.instance.guiToggleKey) && !isGameHUDHidden && KMPToggleButtonState) KMPInfoDisplay.infoDisplayActive = !KMPInfoDisplay.infoDisplayActive; if (Input.GetKeyDown(KMPGlobalSettings.instance.screenshotKey)) StartCoroutine(shareScreenshot()); if (Input.GetKeyDown(KMPGlobalSettings.instance.screenshotToggleKey) && !isGameHUDHidden && KMPToggleButtonState) KMPScreenshotDisplay.windowEnabled = !KMPScreenshotDisplay.windowEnabled; if (Input.GetKeyDown(KMPGlobalSettings.instance.chatTalkKey)) { KMPChatDX.showInput = true; //DISABLE SHIP CONTROL InputLockManager.SetControlLock(ControlTypes.All,"KMP_ChatActive"); } if (Input.GetKeyDown(KeyCode.Escape) && KMPChatDX.showInput) { KMPChatDX.showInput = false; //ENABLE SHIP CONTROL InputLockManager.RemoveControlLock("KMP_ChatActive"); closePauseMenu = true; } if (Input.GetKeyDown(KMPGlobalSettings.instance.chatHideKey) && !isGameHUDHidden && KMPToggleButtonState) { KMPGlobalSettings.instance.chatDXWindowEnabled = !KMPGlobalSettings.instance.chatDXWindowEnabled; //if (KMPGlobalSettings.instance.chatDXWindowEnabled) KMPChatDX.enqueueChatLine("Press Chat key (" + (KMPGlobalSettings.instance.chatTalkKey == KeyCode.BackQuote ? "~" : KMPGlobalSettings.instance.chatTalkKey.ToString()) + ") to send a message"); } if (Input.anyKeyDown) lastKeyPressTime = UnityEngine.Time.realtimeSinceStartup; //Handle key-binding if (mappingGUIToggleKey) { KeyCode key = KeyCode.F7; if (getAnyKeyDown(ref key)) { if (key != KeyCode.Mouse0) { KMPGlobalSettings.instance.guiToggleKey = key; mappingGUIToggleKey = false; } } } if (mappingScreenshotKey) { KeyCode key = KeyCode.F8; if (getAnyKeyDown(ref key)) { if (key != KeyCode.Mouse0) { KMPGlobalSettings.instance.screenshotKey = key; mappingScreenshotKey = false; } } } if (mappingScreenshotToggleKey) { KeyCode key = KeyCode.F10; if (getAnyKeyDown(ref key)) { if (key != KeyCode.Mouse0) { KMPGlobalSettings.instance.screenshotToggleKey = key; mappingScreenshotToggleKey = false; } } } if (mappingChatKey) { KeyCode key = KeyCode.Y; if (getAnyKeyDown(ref key)) { if (key != KeyCode.Mouse0) { KMPGlobalSettings.instance.chatTalkKey = key; mappingChatKey = false; } } } if (mappingChatDXToggleKey) { KeyCode key = KeyCode.F9; if (getAnyKeyDown(ref key)) { if (key != KeyCode.Mouse0) { KMPGlobalSettings.instance.chatHideKey = key; mappingChatDXToggleKey = false; } } } } catch (Exception ex) { Log.Debug("Exception thrown in Update(), catch 2, Exception: {0}", ex.ToString()); Log.Debug ("u err: " + ex.Message + " " + ex.StackTrace); } }
// Use this for initialization void Start() { thePlayer = FindObjectOfType<PlayerController> (); levelExit = FindObjectOfType<LevelLoader> (); thePauseMenu = FindObjectOfType<PauseMenu> (); }
public void Initialize(PauseMenu pauseMenu) { this.pauseMenu = pauseMenu; }
// Use this for initialization void Start() { pauseMenu = GameObject.FindGameObjectWithTag ("UIController").GetComponent<PauseMenu> (); }
void Awake() { sounds = GetComponent<MedrashSounds>(); runningEnemy = GameObject.FindGameObjectWithTag("Fugitive"); pauseMenu = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<PauseMenu>(); moveDirection = transform.TransformDirection(Vector3.forward); mainCharacter = GetComponent<MainCharacter>(); animation = GetComponent<Animation>(); if(!animation) Debug.Log("The character you would like to control doesn't have animations. Moving her might look weird."); if(!idle1Animation) { animation = null; Debug.Log("No idle 1 animation found. Turning off animations."); } if(!idle2Animation) { animation = null; Debug.Log("No idle 2 animation found. Turning off animations."); } if(!idle3Animation) { animation = null; Debug.Log("No idle 3 animation found. Turning off animations."); } if(!walkAnimation) { animation = null; Debug.Log("No walk animation found. Turning off animations."); } if(!walkSlowAnimation) { animation = null; Debug.Log("No walk slow animation found. Turning off animations."); } if(!runAnimation) { animation = null; Debug.Log("No run animation found. Turning off animations."); } if (!attack1Animation) { animation = null; Debug.Log("No attack animation found. Turning off animations."); } if (!attack12Animation) { animation = null; Debug.Log("No attack12 animation found. Turning off animations."); } if (!attack123Animation) { animation = null; Debug.Log("No attack123 animation found. Turning off animations."); } if (!death1Animation) { animation = null; Debug.Log("No death 1 animation found. Turning off animations."); } if (!death2Animation) { animation = null; Debug.Log("No death 2 animation found. Turning off animations."); } if (!receiveAttackAnimation) { animation = null; Debug.Log("No receive attack animation found. Turning off animations."); } if (!evadeLeftAnimation) { animation = null; Debug.Log("No evade left animation found. Turning off animations."); } if (!evadeRightAnimation) { animation = null; Debug.Log("No evade right animation found. Turning off animations."); } if (!evadeBackAnimation) { animation = null; Debug.Log("No evade back animation found. Turning off animations"); } if (!danceAnimation) { animation = null; Debug.Log("No dance animation found. Turning off animations"); } if (!fightStanceAnimation) { animation = null; Debug.Log("No fight stance animation found. Turning off animations."); } if (!runFastAnimation) { animation = null; Debug.Log("No run fast animation found. Turning off animations."); } attackDuration = baseAttackDuration/attack1AnimationSpeed; delayAttackValue = attackDuration; attackCooldownValue = delayAttackValue*1.5f; StartCoroutine(FixPositionRelativeToEntities()); StartCoroutine(ComboVerification()); StartCoroutine(ChangeIdleActivity()); }
void Start() { Instance = this; fpsarray = new float[Screen.width]; Time.timeScale = 1; // pauseFilter = Camera.main.GetComponent<SepiaToneEffect>(); PauseGame(); }
// Use this for initialization void Start() { thePauseMenu = FindObjectOfType<PauseMenu> (); }
public PauseScreen( GUISkin Skin, SpriteRenderer BackgroundRenderer, PauseMenu PauseMenu) : base(Skin, BackgroundRenderer, PauseMenu) { activeButton = MenuButton.Resume; unselectedButtonMap = new Dictionary<MenuButton, Texture2D>(); selectedButtonMap = new Dictionary<MenuButton, Texture2D>(); styleMap = new Dictionary<MenuButton, GUIStyle> (); rectMap = new Dictionary<MenuButton, Rect> (); unselectedButtonMap.Add( MenuButton.Resume , Resources.Load<Texture2D>( "Sprites/GUI/PauseScreen/pauseResumeUnselected" ) ); unselectedButtonMap.Add( MenuButton.Restart , Resources.Load<Texture2D>( "Sprites/GUI/PauseScreen/pauseRestartUnselected" ) ); unselectedButtonMap.Add( MenuButton.Instructions , Resources.Load<Texture2D>( "Sprites/GUI/PauseScreen/pauseinstructionsUnselected" ) ); unselectedButtonMap.Add( MenuButton.QuitToMainMenu, Resources.Load<Texture2D>( "Sprites/GUI/PauseScreen/pauseQuitUnselected" ) ); selectedButtonMap.Add( MenuButton.Resume , Resources.Load<Texture2D>( "Sprites/GUI/PauseScreen/pauseResumeSelected" ) ); selectedButtonMap.Add( MenuButton.Restart , Resources.Load<Texture2D>( "Sprites/GUI/PauseScreen/pauseRestartSelected" ) ); selectedButtonMap.Add( MenuButton.Instructions , Resources.Load<Texture2D>( "Sprites/GUI/PauseScreen/pauseinstructionsSelected" ) ); selectedButtonMap.Add( MenuButton.QuitToMainMenu, Resources.Load<Texture2D>( "Sprites/GUI/PauseScreen/pauseQuitSelected" ) ); styleMap.Add( MenuButton.Resume , Skin.GetStyle("Pause-Resume" ) ); styleMap.Add( MenuButton.Restart , Skin.GetStyle("Pause-Restart" ) ); styleMap.Add( MenuButton.Instructions , Skin.GetStyle("Pause-Instructions") ); styleMap.Add( MenuButton.QuitToMainMenu, Skin.GetStyle("Pause-QuitToMenu" ) ); rectMap.Add( MenuButton.Resume , new Rect( 303, 207, 250, 75 ) ); rectMap.Add( MenuButton.Restart , new Rect( 303, 300, 250, 75 ) ); rectMap.Add( MenuButton.Instructions , new Rect( 275, 400, 325, 75 ) ); rectMap.Add( MenuButton.QuitToMainMenu, new Rect( 240, 500, 400, 75 ) ); Background = Resources.Load<Sprite>( "Sprites/GUI/Menu/mainMenu-home" ); styleMap[ activeButton ].normal.background = selectedButtonMap[ activeButton ]; }
// Use this for initialization void Start() { button = new GUIStyle(skin.button); button.fontSize = 25; box = new GUIStyle(skin.box); label = new GUIStyle(skin.label); PauseMenu.setSkinTextures(button, box); miniMap = GetComponent<MiniMap>(); pauseMenu = GetComponent<PauseMenu>(); }
void Start() { if(photonView.isMine) pauseMenuInScene = FindObjectOfType<PauseMenu>(); myXpTimer = new XpTimer(); }
private void Awake () { m_PauseMenu = GetComponentInChildren <PauseMenu> (); }
public ScreenState( GUISkin Skin, SpriteRenderer BackgroundRenderer, PauseMenu PauseMenu ) { this.skin = Skin; this.backgroundRenderer = BackgroundRenderer; this.pauseMenu = PauseMenu; this.background = null; }