コード例 #1
0
ファイル: NodeGenerator.cs プロジェクト: wooferzfg/Traveler
 void Start()
 {
     timeUntilNode = timeBetweenNodes;
     nodes         = GetComponent <Nodes>();
     cam           = GetComponent <Camera>();
     measure       = GetComponent <PathMeasurement>();
     controller    = GetComponent <GameController>();
     timerCircle   = GameObject.FindWithTag("TimerCircle").GetComponent <Image>();
 }
コード例 #2
0
ファイル: GameController.cs プロジェクト: wooferzfg/Traveler
    void Start()
    {
        measure    = GetComponent <PathMeasurement>();
        nodes      = GetComponent <Nodes>();
        render     = GetComponent <RenderPaths>();
        generator  = GetComponent <NodeGenerator>();
        scoreText  = GameObject.FindWithTag("ScoreText").GetComponent <Text>();
        healthText = GameObject.FindWithTag("HealthText").GetComponent <Text>();
        undoButton = GameObject.FindWithTag("UndoButton").GetComponent <Button>();
        skipButton = GameObject.FindWithTag("SkipButton").GetComponent <Button>();
        minLine    = GameObject.FindWithTag("MinimumLine").GetComponent <RectTransform>();

        RestartGame();
    }
コード例 #3
0
ファイル: Tutorial.cs プロジェクト: wooferzfg/Traveler
    void Start()
    {
        measure        = GetComponent <PathMeasurement>();
        nodes          = GetComponent <Nodes>();
        pathSelection  = GetComponent <PathSelection>();
        render         = GetComponent <RenderPaths>();
        cam            = GameObject.FindWithTag("MainCamera").GetComponent <Camera>();
        tutorialText   = GameObject.FindWithTag("TutorialText").GetComponent <Text>();
        nextButton     = GameObject.FindWithTag("NextButton").GetComponent <Button>();
        nextButtonText = GameObject.FindWithTag("NextButtonText").GetComponent <Text>();
        timer          = GameObject.FindWithTag("TimerCircle");
        scoreText      = GameObject.FindWithTag("ScoreText").GetComponent <Text>();
        healthText     = GameObject.FindWithTag("HealthText").GetComponent <Text>();
        undoButton     = GameObject.FindWithTag("UndoButton").GetComponent <Button>();
        skipButton     = GameObject.FindWithTag("SkipButton").GetComponent <Button>();

        RestartGame();
        CreateTutorial();
    }
コード例 #4
0
ファイル: RenderPaths.cs プロジェクト: wooferzfg/Traveler
    void Awake()
    {
        var overallPathDrawer = Instantiate(Drawer);

        overallPath           = overallPathDrawer.GetComponent <LineDrawer>();
        overallPath.Coloring  = OverallColoring;
        overallPath.LineWidth = 0.2f;
        var selectedPathDrawer = Instantiate(Drawer);

        selectedPath           = selectedPathDrawer.GetComponent <LineDrawer>();
        selectedPath.Coloring  = SelectedPathColoring;
        selectedPath.LineWidth = 0.2f;
        var optimalDrawer = Instantiate(Drawer);

        optimalPath           = optimalDrawer.GetComponent <LineDrawer>();
        optimalPath.Coloring  = OptimalColoring;
        optimalPath.LineWidth = 0.2f;

        nodes         = GetComponent <Nodes>();
        pathSelection = GetComponent <PathSelection>();
        measure       = GetComponent <PathMeasurement>();
    }
コード例 #5
0
 void Start()
 {
     nodes   = GetComponent <Nodes>();
     render  = GetComponent <RenderPaths>();
     measure = GetComponent <PathMeasurement>();
 }