コード例 #1
0
ファイル: XEventQueue.cs プロジェクト: KonajuGames/SharpLang
		public XEventQueue (Thread thread) {
			xqueue = new XQueue (InitialXEventSize);
			lqueue = new XQueue (InitialLXEventSize);
			paint = new PaintQueue(InitialPaintSize);
			timer_list = new ArrayList ();
			this.thread = thread;
			this.dispatch_idle = true;
		}
コード例 #2
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 public XEventQueue(Thread thread)
 {
     xqueue             = new XQueue(InitialXEventSize);
     lqueue             = new XQueue(InitialLXEventSize);
     paint              = new PaintQueue(InitialPaintSize);
     timer_list         = new ArrayList();
     this.thread        = thread;
     this.dispatch_idle = true;
 }
コード例 #3
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ファイル: X11ThreadQueue.cs プロジェクト: pmq20/mono_forked
 public X11ThreadQueue(Thread thread)
 {
     xqueue             = new XEventQueue(InitialXEventQueueSize);
     paint_queue        = new PaintQueue(InitialHwndQueueSize);
     configure_queue    = new ConfigureQueue(InitialHwndQueueSize);
     timer_list         = new ArrayList();
     this.thread        = thread;
     this.quit_posted   = false;
     this.dispatch_idle = true;
 }
コード例 #4
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ファイル: X11ThreadQueue.cs プロジェクト: nlhepler/mono
		public X11ThreadQueue (Thread thread)
		{
			xqueue = new XEventQueue (InitialXEventQueueSize);
			paint_queue = new PaintQueue (InitialHwndQueueSize);
			configure_queue = new ConfigureQueue (InitialHwndQueueSize);
			timer_list = new ArrayList ();
			this.thread = thread;
			this.quit_posted = false;
			this.dispatch_idle = true;
		}