void Update() { float percentage = _percentage; if (GetButtonDown(OuyaController.BUTTON_DPAD_LEFT)) { percentage = Mathf.Max(0f, _percentage - 0.1f); } else if (GetButtonDown(OuyaController.BUTTON_DPAD_RIGHT)) { percentage = Mathf.Min(1f, _percentage + 0.1f); } if (percentage != _percentage) { _percentage = percentage; OuyaSDK.setSafeArea(percentage); } }