void OnGUI() { int x = 300; for (int index = 1; index <= 4; ++index) { if (GUI.Button(new Rect(x, 60, 50, 30), string.Format("JOY{0}", index))) { OuyaExampleCommon.Player = (OuyaSDK.OuyaPlayer)index; UpdatePlayerButtons(); } x += 52; } x = 300; for (int index = 5; index <= 8; ++index) { if (GUI.Button(new Rect(x, 100, 50, 30), string.Format("JOY{0}", index))) { OuyaExampleCommon.Player = (OuyaSDK.OuyaPlayer)index; UpdatePlayerButtons(); } x += 52; } if (GUI.Button(new Rect(300, 140, 200, 20), m_inputToggle ? "[Toggle Unity Input]" : "Toggle Unity Input")) { m_inputToggle = !m_inputToggle; OuyaSDK.enableUnityInput(m_inputToggle); } /* * // prototyping * GUILayout.BeginHorizontal(); * GUILayout.Space(600); * m_useSDKForInput = GUILayout.Toggle(m_useSDKForInput, "Use OuyaSDK Mappings and Unity Input", GUILayout.MinHeight(45)); * GUILayout.EndHorizontal(); */ }
void Awake() { m_instance = this; OuyaSDK.enableUnityInput(true); }