private void SpawnBarrel() { Instantiate(fireObj, transform.position, fireObj.transform.rotation); DestructibleObject destructibleObj = GetComponent <DestructibleObject>(); if (destructibleObj == null) { //Destructible objects will not spawn a barrel OilBarrel barrel = ((GameObject)Instantiate(barrelObj, transform.position, Quaternion.identity)).GetComponent <OilBarrel>(); barrel.SetValue(statsObj.oilValue); GameObject barrelOutline = Instantiate(barrelObjBG); barrelOutline.transform.position = barrel.gameObject.transform.position; barrelOutline.transform.rotation = barrel.gameObject.transform.rotation; barrelOutline.transform.localScale = barrel.transform.localScale * 1.35f; barrelOutline.transform.SetParent(barrel.gameObject.transform); barrelOutline.GetComponent <SpriteRenderer>().sortingLayerName = "Outline"; OutlinePulser outline = barrelOutline.AddComponent <OutlinePulser>(); outline.cols = new Color[3]; outline.cols[0] = Color.black; outline.cols[1] = Color.yellow; outline.cols[2] = Color.red; barrel.transform.localScale *= 1 + statsObj.oilValue / 20; } Camera.main.gameObject.GetComponent <ScreenShake>().DoScreenShake(); BackgroundManager.instance.PlaySound(3); if (type == BuildingType.GAS) { GetComponent <SpriteRenderer>().sprite = rubbleSpr; } else { Destroy(gameObject); } }
void Awake() { outlinePulser = GetComponentInChildren<OutlinePulser>(); lightRipple = GetComponent<LightRipple>(); AwakeChild(); }
void Awake() { outlinePulser = GetComponentInChildren <OutlinePulser>(); lightRipple = GetComponent <LightRipple>(); AwakeChild(); }
void OnTriggerEnter(Collider other) { if (other.tag != "Player") { return; } foreach (GameObject gameObjectToOutline in outlineOnTrigger) { // set on outline if the object is a cube CubeController cubeController = gameObjectToOutline.GetComponent <CubeController>(); if (cubeController != null && cubeController.currentEffect == Cube.CubeEffect_e.NONE) { cubeController.updateCurrentEffect(Cube.CubeEffect_e.OUTLINE); } else if (cubeController == null) { // if not a cube, set outlinepulser on directly OutlinePulser outlinePulser = gameObjectToOutline.GetComponent <OutlinePulser>(); if (outlinePulser != null) { outlinePulser.OutlinePulseOn = true; } else { // if no outlinepulser, try nonFadeOutlinePulser NonFadeOutlinePulser nonFadeOutlinePulser = gameObjectToOutline.GetComponent <NonFadeOutlinePulser>(); if (nonFadeOutlinePulser != null) { nonFadeOutlinePulser.OutlinePulseOn = true; } } } } string displayString = ""; int lineNum = 0; foreach (string line in displayOnTrigger) { if (lineNum++ > 0) { displayString += "\n"; } displayString += line; } if (displayString.Length > 0) { GameObject textGO = Instantiate(effectTextPrefab); textGO.transform.SetParent(triggerTextRoot.transform, false); Text text = textGO.GetComponent <Text>(); text.text = displayString; text.color = Color.white; TriggerText triggerText = textGO.GetComponent <TriggerText>(); triggerText.displaySec = displayTime; } if (destroyOnEnter) { Destroy(gameObject); } }