public void MakeOrg(int _givenNumberOfOrg) { if (_givenNumberOfOrg == 0) { throw new Exception(); } for (int i = 0; i < _givenNumberOfOrg; i++) { Organization o = new Organization(); int randInitPersonNumber = UnityEngine.Random.Range(1, 5); for (int j = 0; j < randInitPersonNumber; j++) { Person p = PersonManager.Inst.GetRandomPerson(); o.AddPerson(p); } organizationList.Add(o); } }