public void CompleteAction(ActionInstance action) { // Event callbacks OnComplete.Trigger(action); action.User.Character.OnActionComplete.Trigger(action); action.Target.Character.OnEnemyActionComplete.Trigger(action); // Apply buff if (action.Buff != null) { action.Buff.ApplyEffect(action.Target); } // Damage and healing action.Target.TakeDamage(action.Damage, action.DamageType); action.Target.TakeHealing(action.Healing); // Start cooldown _cooldownStart = Time.time; CooldownFinish = Time.time + Cooldown; }