void Update() { if (Time.time >= m_nextBeat) { OnBeat?.Invoke(this, EventArgs.Empty); m_nextBeat = Time.time + (60.0f / Bpm); } }
private void Beat() { counted = true; SoundManager.Instance.PlaySound(sound); OnBeat?.Invoke(); if (transform.localScale.x > scalePower) { transform.localScale -= new Vector3(scalePower, scalePower, scalePower); } }
private void Update() { for (int i = 0; i < isBeatPerBand.Length; ++i) { if (isBeatPerBand[i]) { OnBeat?.Invoke(i); } } }
// Use this for initialization void Start() { audio_source = GetComponent <AudioSource>(); /* * System.IO.File.WriteAllLines("beats.txt", * Enumerable.Range(1, 300 * 32) * .Select(t => beatLerper.TimeFromBeat((float)t / 32).ToString()) * .ToArray()); */ Song song = BeatFile.ReadStepfile("Assets/music/Baby Bowser's Lullaby.sm"); //beatLerper = new BeatLerper(song.bpmEvents, song.offset); //notes_iter = song.notes.OrderBy(note => note.beat); onBeat += SpawnNotes; }
public void playBeat() { // Create UI bars var barOffset = new Vector3(1000, 0, 0); if (barPrefab) { Vector3 leftBarPosition = barTarget.transform.position - barOffset; Vector3 rightBarPosition = barTarget.transform.position + barOffset; GameObject leftBar = Instantiate(barPrefab, leftBarPosition, Quaternion.identity); GameObject rightBar = Instantiate(barPrefab, rightBarPosition, Quaternion.identity); leftBar.transform.SetParent(canvas.transform); rightBar.transform.SetParent(canvas.transform); } OnBeat?.Invoke(); }
void Update() { //Set the time to the current audio system time time = AudioSettings.dspTime; if (time > nextClick) { //Play the audio clip once one cycle according to the nextClick variable is complete sources[flip].PlayScheduled(nextClick); //Increment the nextClick nextClick += 60.0f / bpm; //Flip the audio source flip = 1 - flip; OnBeat?.Invoke(); } }
protected void Beat() // Sequences beats in the propper order and triggers their events. Invoked by OnEnable() { lastBeat = Time.time; if (showTiming) { Debug.Log(lastMainIndex + "-" + lastOffIndex + ":\n" + System.DateTime.Now.Second + "." + System.DateTime.Now.Millisecond); } if (visualizeBeat && beatGraphic) { if (beatGraphic.localScale == Vector3.one) { beatGraphic.localScale *= 2; } else { beatGraphic.localScale = Vector3.one; // Displays the beat on-screen directly } } if (++lastOffIndex > offBeats) // Next Main Beat { lastOffIndex = 0; if (++lastMainIndex > beats) // Next Bar { lastMainIndex = 0; NewBar?.Invoke(); } OnBeat?.Invoke(); if (lastMainIndex == beats) { OnBeatLast?.Invoke(); } } else // Next Off Beat { OffBeat?.Invoke(); if (lastOffIndex == offBeats /* && lastMainIndex == beats*/) { OffBeatLast?.Invoke(); } } }
/// <summary> /// Event called when the metronome beats. /// </summary> private void OnMetronomeBeat() { OnBeat?.Invoke(); }
public void AddBeatListener(OnBeat onBeatFunc, int index = 0) { _onBeatDelegates[index] += onBeatFunc; }
public void RemoveBeatListener(OnBeat onBeatFunc, int index = 0) { _onBeatDelegates[index] -= onBeatFunc; }
public void AddSubBeatCallback(OnBeat callback) { onSubBeat += callback; }
public void AddStrongBeatCallback(OnBeat callback) { onStrongBeat += callback; }
public static void CallOnbeat() { OnBeat?.Invoke(); }