private void GameManagerUpdate(On.GameManager.orig_Update orig, GameManager self) { orig(self); if (Input.GetKeyDown(KeyCode.I)) { AppDomain appDomain = AppDomain.CurrentDomain; Log($"App Domain FriendlyName '{appDomain.FriendlyName}'"); Log($"App Domain IsDefaultAppDomain '{appDomain.IsDefaultAppDomain()}'"); Log($"App Domain Assemblies:"); foreach (var asm in appDomain.GetAssemblies()) { foreach (var mod in asm.GetModules()) { Log($"Module '{mod.Name}'"); } } AppDomain.Unload(appDomain); } }
private void GameManager_Update(On.GameManager.orig_Update orig, GameManager self) { orig(self); }