void MapChange(RosMap mapMsg) { _mapData = mapMsg.data; _mapInfo = mapMsg.info; float sizez = _mapInfo.width * _mapInfo.resolution; float sizex = _mapInfo.height * _mapInfo.resolution; Vector3 OriginUnity = new Vector3(-(float)_mapInfo.origin.position.y, (float)_mapInfo.origin.position.z, (float)_mapInfo.origin.position.x); //_mapOrigin.position = _conversion.ros2unityCoord(_mapInfo.origin.position); //_mapOrigin.rotation = _conversion.ros2unityOrientation(_mapInfo.origin.orientation); meshVerticies[0] = new Vector3(0f, 0f, 0f); meshVerticies[1] = new Vector3(-sizex, 0f, 0f); meshVerticies[2] = new Vector3(0f, 0f, sizez); meshVerticies[3] = new Vector3(-sizex, 0f, sizez); mesh.vertices = meshVerticies; _recievedMap.Resize(((int)_mapInfo.width), ((int)_mapInfo.height)); _recievedMap.LoadRawTextureData((byte[])(System.Array)_mapData); _recievedMap.Apply(); meshRenderer.material.SetTexture("_MainTex", _recievedMap); mesh.RecalculateBounds(); uvs = new Vector2[4]; uvs[0] = new Vector2(0, 0); uvs[1] = new Vector2(0, 1); uvs[2] = new Vector2(1, 0); uvs[3] = new Vector2(1, 1); mesh.uv = uvs; Vector3[] normals = mesh.normals; for (int i = 0; i < normals.Length; i++) { normals[i] = Vector3.up; } mesh.normals = normals; MapMesh.transform.localPosition = OriginUnity; MapMesh.transform.localScale = new Vector3(1f, 1f, 1f); }
private LoadMapResponse(MessageDeserializer deserializer) { this.map = OccupancyGridMsg.Deserialize(deserializer); deserializer.Read(out this.result); }
public LoadMapResponse(OccupancyGridMsg map, byte result) { this.map = map; this.result = result; }
public LoadMapResponse() { this.map = new OccupancyGridMsg(); this.result = 0; }
private GetMapResult(MessageDeserializer deserializer) { this.map = OccupancyGridMsg.Deserialize(deserializer); }
public GetMapResult(OccupancyGridMsg map) { this.map = map; }
public GetMapResult() { this.map = new OccupancyGridMsg(); }