private void Start() { ObstacleTransform = GetComponent <Transform>(); _lvlGenerator = FindObjectOfType <LVLGenerator>(); _endingVector = new Vector3(0, 0, -40); _obstaclesSpeedController = FindObjectOfType <ObstaclesSpeed>(); }
private void Start() { _obstaclesSpeedController = FindObjectOfType <ObstaclesSpeed>(); _obstacleTransform = GetComponent <Transform>(); }